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Winter balance mod 2020 V1.3

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16 Mar 2020, 22:02 PM
#181
avatar of KoRneY

Posts: 682



Agreed, Pershing is meant to be to infantry, what COVID-19 is to humans, a destroyer. The whole "IN LINE WITH" BS needs to stop.


Tiger : AOE damage from 1/0.25/0.15 to 0.75/0.25/0.15
AOE distance from 0.25/1.5/3 to 0/1/3

Is2 : AOE damage from 1/0.35/0.175 to 0.75/0.35/0.175
AOE distance from 0/1.35/3 to 0/0.85/3

Pershing : AOE damage near from 1/0.4/0.175 to 0.75/0.4/0.175
AOE distance from 0.25/1.5/3.25 to 0/1/3.25

Pershing is still top against infantry. If you think any of the heavies needed to stay the same then your 500 hours of comp stomping haven't helped you learn shit.
16 Mar 2020, 23:17 PM
#182
avatar of Protos Angelus

Posts: 1515

jump backJump back to quoted post16 Mar 2020, 22:02 PMKoRneY


Tiger : AOE damage from 1/0.25/0.15 to 0.75/0.25/0.15
AOE distance from 0.25/1.5/3 to 0/1/3

Is2 : AOE damage from 1/0.35/0.175 to 0.75/0.35/0.175
AOE distance from 0/1.35/3 to 0/0.85/3

Pershing : AOE damage near from 1/0.4/0.175 to 0.75/0.4/0.175
AOE distance from 0.25/1.5/3.25 to 0/1/3.25

Pershing is still top against infantry. If you think any of the heavies needed to stay the same then your 500 hours of comp stomping haven't helped you learn shit.


Those are minor differences, 8% and 15%. For a heavy with the lowest amount of armour/hp and no top gunner (like tiger), yeah, I'm calling "more in line with" BS. I love the fact that you call me a comp stomper when the truth couldn't be further. Extracting one data that shows a minor minority advantage and calling it "still top" is laughable.
17 Mar 2020, 00:51 AM
#183
avatar of KoRneY

Posts: 682



Those are minor differences, 8% and 15%. For a heavy with the lowest amount of armour/hp and no top gunner (like tiger), yeah, I'm calling "more in line with" BS. I love the fact that you call me a comp stomper when the truth couldn't be further. Extracting one data that shows a minor minority advantage and calling it "still top" is laughable.


A Tiger has 10% more armor and 80 more hp. So "8% and 15%" more firepower is pretty reasonable, considering it has better tds to back it up.

Asking for it to stay the same is laughable. Sorry, they're not going to patch in skill for you.
17 Mar 2020, 01:22 AM
#184
avatar of mrgame2

Posts: 1794

Pershing also have lowest range and worthless ability. Yet Pershing call in timing and resources are no where as cheap as tiger.

It is also in 1 doctrine thats poorest choice in team games

Give it a break ost Bois.
17 Mar 2020, 03:20 AM
#185
avatar of Toxicfirebal

Posts: 66

jump backJump back to quoted post17 Mar 2020, 01:22 AMmrgame2
Pershing also have lowest range and worthless ability. Yet Pershing call in timing and resources are no where as cheap as tiger.

It is also in 1 doctrine thats poorest choice in team games

Give it a break ost Bois.


HVAP is good, dont know what you talking about. Heavy cav is picked quite often in 4v4. I dont think the pershing should have been nerfed though.
17 Mar 2020, 04:00 AM
#186
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post17 Mar 2020, 00:51 AMKoRneY


A Tiger has 10% more armor and 80 more hp. So "8% and 15%" more firepower is pretty reasonable, considering it has better tds to back it up.

Asking for it to stay the same is laughable. Sorry, they're not going to patch in skill for you.

Tiger also reloads significantly faster than the pershing. Makes 8% and 15% differences in AoE look completely laughable.
MMX
17 Mar 2020, 04:02 AM
#187
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post17 Mar 2020, 01:22 AMmrgame2
Pershing also have lowest range and worthless ability. Yet Pershing call in timing and resources are no where as cheap as tiger.

It is also in 1 doctrine thats poorest choice in team games

Give it a break ost Bois.


not surprised by the fact you'd consider a skillshot a worthless ability
17 Mar 2020, 06:56 AM
#188
avatar of NaOCl

Posts: 378

Those Ost T4 bonuses won't last, especially the cap/decap bonus. That thing is a nightmare to balance and has no place to be there in the first place.


Finally, someone gets it!

Seems like balance team is reaching for straws here. Do what other games do for asymmetrical balance, quality vs quantity.
17 Mar 2020, 11:18 AM
#189
avatar of Protos Angelus

Posts: 1515

Just ignore Korney, dweeb, nothing more. The HVAP that pierces buildings is useful only in a handful of situations mainly because it fires really slow. So your best chance is aiming at stationary vehicles being repaired or something, then there is the chance of it missing which I've been witness to plenty of times. Nothing more rage inducing than a KT being repaired, low HP and you fire that long range shot at it and it misses or explodes below it dealing no dmg. It's not worthless but extremely situational (+ randomness)
17 Mar 2020, 12:29 PM
#190
avatar of Zeuskl

Posts: 26

25% capture rate is reasonable in the late game. IS have the same bonus from the very start of the game and I have never seen anyone complain about it.
17 Mar 2020, 12:53 PM
#191
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Don't know where the bug thread is, but the cap/decap rate increase doesn't work for me in the preview mod.
17 Mar 2020, 20:00 PM
#192
avatar of KoRneY

Posts: 682

Just ignore Korney, dweeb, nothing more. The HVAP that pierces buildings is useful only in a handful of situations mainly because it fires really slow. So your best chance is aiming at stationary vehicles being repaired or something, then there is the chance of it missing which I've been witness to plenty of times. Nothing more rage inducing than a KT being repaired, low HP and you fire that long range shot at it and it misses or explodes below it dealing no dmg. It's not worthless but extremely situational (+ randomness)


So your experience with the Pershing is missing a stationary KT with a skill shot? No wonder you don't want it nerfed.

Well, I back the balance team for all of the heavy nerfs. There are way too many of them rolling around these days.
18 Mar 2020, 20:52 PM
#193
avatar of RoastinGhost

Posts: 416 | Subs: 1

I think the Sherman Dozer upgrade should raise target size back to 23.

Additionally, it should remove the hull mg, as it currently shoots through the blade.
18 Mar 2020, 21:29 PM
#194
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post17 Mar 2020, 20:00 PMKoRneY


Well, I back the balance team for all of the heavy nerfs. There are way too many of them rolling around these days.

+1
19 Mar 2020, 06:53 AM
#195
avatar of Aerohank

Posts: 2693 | Subs: 1

I am not a fan of the target size reduction of mediums. It makes units like the Puma, Stug3, and SU76 harder to use than they should be.
19 Mar 2020, 12:05 PM
#196
avatar of Widerstreit

Posts: 1392

I think the Sherman Dozer upgrade should raise target size back to 23.

Additionally, it should remove the hull mg, as it currently shoots through the blade.


"The changes will not apply to Tank Destroyers and specialist vehicles based on a medium tank chassis. Units like the Sherman Firefly and Sherman 105mm will remain the same due to their role."

Or what do you mean?

Edit: When will be release? :D
19 Mar 2020, 12:17 PM
#197
avatar of Vipper

Posts: 13496 | Subs: 1



"The changes will not apply to Tank Destroyers and specialist vehicles based on a medium tank chassis. Units like the Sherman Firefly and Sherman 105mm will remain the same due to their role."

Or what do you mean?
...

Sherman FF is TD and Dozer 105 is assault gun and not main battle tank (medium tanks).
19 Mar 2020, 12:32 PM
#198
avatar of thedarkarmadillo

Posts: 5279

I am not a fan of the target size reduction of mediums. It makes units like the Puma, Stug3, and SU76 harder to use than they should be.

Those units could easily get an accuracy buff y'know
19 Mar 2020, 12:51 PM
#199
avatar of Vipper

Posts: 13496 | Subs: 1


Those units could easily get an accuracy buff y'know

or instead of all these changes then 60 range TDs could get an accuracy nerf especially when vetted.
19 Mar 2020, 12:53 PM
#200
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Mar 2020, 12:51 PMVipper

or instead of all these changes then 60 range TDs could get an accuracy nerf especially when vetted.

Which impacts accuracy on all the units they are supposed to hit instead of just mediums...

I thought you were against relic style sledgehammer changes, but now you want to go with them?
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