Winter balance mod 2020 V1.3
Posts: 311
I hope the MOD TEAM reconsiders the situation and takes another approach to the 60 range TD issue.
Posts: 17914 | Subs: 8
All of this Target Size reduction for mediums are buffing already powerful tanks (but not OP) like T34/85 and Shermans.
I hope the MOD TEAM reconsiders the situation and takes another approach to the 60 range TD issue.
If 34/85 is such powerful tank, why we never see it?
And shermans are still easiest to hit med tank in game.
Posts: 1392
Sherman FF is TD and Dozer 105 is assault gun and not main battle tank (medium tanks).
That is what I said, but he said bulldozer was changed too, so I posted the change-log that it wasn't.
Posts: 13496 | Subs: 1
That is what I said, but he said bulldozer was changed too, so I posted the change-log that it wasn't.
There 2 dozer and 105 and upgrade Sherman. Think that is what is causing the confusion.
Posts: 311
If 34/85 is such powerful tank, why we never see it?
We dont see them a lot because in team games every Sov player wants easy games, and go for IS2 and ISU152 commanders.
In 1v1 they re much more common.
Posts: 1392
There 2 dozer and 105 and upgrade Sherman. Think that is what is causing the confusion.
So he means 75mm Sherman with armor-upgrade? Shouldn't Dozers should be the same?
Posts: 416 | Subs: 1
Or what do you mean?
The bulldozer upgrade for the 75mm Sherman increases its health and armor to match the 105mm Sherman. But now, the 75mm Sherman has a target size advantage, making a powerful upgrade even better.
I think that would be a consistent way to tune the upgrade down.
Posts: 13496 | Subs: 1
So he means 75mm Sherman with armor-upgrade? Shouldn't Dozers should be the same?
They are not.
I would said the upgrade Sherman is better since it retain the AP round faster reload and the extra range while the 105 only has the deflection damage and a bit better AOE.
Not it will also have smaller target size.
(there other difference also like vet bonuses, call in, bundle,...)
Actually the upgrade is a monstrosity and it should be removed...
Posts: 1392
Actually the upgrade is a monstrosity and it should be removed...
+1 That would be best.
Edit:
Can we please remove Ostheer's scope? Simply give 222 same spotting option as T70? All-over 222 is an useless piece.
And why not reduce target-sice of ligh-vehilces?
Posts: 3588 | Subs: 3
Actually the upgrade is a monstrosity and it should be removed...
The upgrade is perfectly fine.
Can we please remove Ostheer's scope?
No
But now, the 75mm Sherman has a target size advantage, making a powerful upgrade even better.
If the 76mm M4 isn't picked it's not because of the 75mm going from 22 target size to 20.
If 34/85 is such powerful tank, why we never see it?
T34/85s are amongst the best mediums in the game, they're getting a target size buff, and Guard Motor is quite popular in 1v1. They are not a rare sight.
25% capture rate is reasonable in the late game. IS have the same bonus from the very start of the game and I have never seen anyone complain about it.
How dare you state the obvious? 4 man Ostheer squads definitely have the same capping power as Soviet 6man Weapon crews and 7man Cons with merge. Source: Stuff
I think the Sherman Dozer upgrade should raise target size back to 23.
Additionally, it should remove the hull mg, as it currently shoots through the blade.
And I think P4s should shoot nukes. Source: Stuff
Posts: 1392
No
And why not? The hole mechanic is stupid, while beeing OP in right hands.
Posts: 3588 | Subs: 3
And why not? The hole mechanic is stupid, while beeing OP in right hands.
The mechanic works fine and everything is OP when you’re facing better players.
Posts: 17914 | Subs: 8
The mechanic works fine and everything is OP when you’re facing better players.
Which is why we have "balance" threads that boil down to L2P and players finding everything "problematic from balance pov" at their 4 digit ranks in 4v4RT.
Posts: 3588 | Subs: 3
Which is why we have "balance" threads that boil down to L2P and players finding everything "problematic from balance pov" at their 4 digit ranks in 4v4RT.
The forum should seperate balance threads. Ones made by everyone and where everyone can reply, and ones that can only be made and replied to by players with authorization for their ranks, a kind of "premium". This would make it much easier to have serious threads without moronic trolling by the same few trolls over and over.
Posts: 1392
The mechanic works fine and everything is OP when you’re facing better players.
It is problematic because it prevents changing Ostheer's non-doc to a normal level.
It wasn't nerfed because it wasn't counter-able, it was nerfed because it was easy to use by somebody understanding that 222 and 250 become OP with it.
Remove it, give 222 a scout-ability so the units becomes useful in late-game.
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