Either Elite Schreck as I suggested a couple of days ago or make it non-exclusive with the sweeper.
STP is elite infantry?
Posts: 810
Either Elite Schreck as I suggested a couple of days ago or make it non-exclusive with the sweeper.
Posts: 888
Agree mam 140 muni for double Shrek.
PG 100 muni unlock in friendly territory is OP AF in 4v4 team games. Cancerous mode. Please increase their costs
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Yeah it is and you know why they did that? Because the faction with the most and best AT didn't have enough AT lol! Not even joking what's why they reduced it to 100 munitions because they thought Wehrmacht of all factions didn't have enough available AT. Then they made the Panzergren unlock on the HQ building and now you've got Panzergrens hitting the field like 5 minutes before they should.
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Yep it is like we got trolled!
Axis have really good side tech with little effort but to stock up some resources.
And they had to give pgrens double shrek and sprint vet! Who asked for that? Fricking op either with g43 or smg cqc. I had my 1 rifle bars squad rekt by a vetted pgren with sprint.
Please remove sprint. Pgren have insane survival bonus already with vet and bulletins. They are almost like knight cross ez mode.
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STP is elite infantry?
Posts: 810
Ut's for balance reasons. Call it however you want
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It would be better to allow an additional Panzershrek to be purchased when OKW built a T3 building rather than giving the STP an elite Panzershrek
Panzershrek with mine sweeper? No
Make STP get additional panzershrek to 50muni
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You can't make it nearly as cheap as a zook or a piat. C'mon now.
That said, both they and stormtroopers should have a better weapon profile with the zook so long as they are limited to one.
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The teller mine solution would turn the schreck Sturmpios into a dedicated AT squad without buffing their direct AT capabilities (I mean without buffing the schreck or giving them an another one).
Getting an another pio squad to access teller mines, especially with plenty of munitions floating, is an option I'm sure even top players would consider.
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The teller mine solution would turn the schreck Sturmpios into a dedicated AT squad without buffing their direct AT capabilities (I mean without buffing the schreck or giving them an another one).
Getting an another pio squad to access teller mines, especially with plenty of munitions floating, is an option I'm sure even top players would consider.
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There is one issue to implement this. Buildable entities (which includes mines) have their own requirements, which are unrelated to the squad. It can only require global settings on player level, not on squad level.
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Maybe a vet bonus when equipped with a shreck can solve this issue?
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A vet bonus or slot item is also on squad level.
The squad has a link to the mine, but the mine has no link to the squad. Therefor the mine has no knowledge of veterancy or squad upgrades. The mine can only require player level settings, like: tech, commander passives or command points.
Posts: 498
There is one issue to implement this. Buildable entities (which includes mines) have their own requirements, which are unrelated to the squad. It can only require global settings on player level, not on squad level.
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I am rather confused, there are units like the 250 that get mines as a vet bonus...
I'm sad to hear that. But their audio cue clearly mentions mines ('panzerschreck und mines'), how did that work? What was the original implementation of the sturmpios like?
https://youtu.be/-hlvsLbCQmc?t=1066
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Infrantry build mines through the buildmenu, while the halftrack has an ability which spawns the mine. The ability can have squad related requirements, but the entity in the buildmenu cannot.
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