Login

russian armor

Winter balance Mod (1/2020) Bug list

29 Jan 2020, 23:08 PM
#1
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Post here any bugs related to the Mod itself. If the bug also applies to the base game, just open a new thread.
29 Jan 2020, 23:29 PM
#2
avatar of WAAAGH2000

Posts: 732

UKF officer can not pick weapon
29 Jan 2020, 23:44 PM
#3
avatar of Vipper

Posts: 13496 | Subs: 1

Suggestio change title to include the word bugs

IR spot light has lines with longer range than the actual vision that are not really necessary for anything and should probably be removed.

detection ability description indicates that only infatry are detected similar to 222 ability but when I tested team weapons and vehicles where also detected.

ST grenade description indicates 1 grenade will be fire while it a timed ability and multiple grenades are launched.
30 Jan 2020, 00:37 AM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post29 Jan 2020, 23:44 PMVipper
Suggestio change title to include the word bugs

IR spot light has lines with longer range than the actual vision that are not really necessary for anything and should probably be removed.

detection ability description indicates that only infatry are detected similar to 222 ability but when I tested team weapons and vehicles where also detected.

ST grenade description indicates 1 grenade will be fire while it a timed ability and multiple grenades are launched.


I thought it been on bug section would be clear but yeah some people just look at central.
1 Feb 2020, 10:29 AM
#5
avatar of Vipper

Posts: 13496 | Subs: 1

Command tiger ability from GO appears only after all 3 truck are build. Before that one has only 4 abilities.
16 Feb 2020, 22:50 PM
#6
avatar of Mazianni

Posts: 785

Not so much a bug as an oversight, and not so much an oversight I suppose until this patch.

In the coming winter patch, the Stuart is having its aim time normalized with other light tanks. Previously it had an aim time of 1.5, 12 times higher than its light tank counterparts in other factions (0.125). Note however that the M8 Greyhound (m8_greyhound_m6_37mm_mp) also has an abnormally high aim time of 1.25, 10 times higher than normal.
17 Feb 2020, 01:05 AM
#7
avatar of srider

Posts: 34

ukf assault officer can not enter garrisons
9 Mar 2020, 16:49 PM
#8
avatar of GGnore

Posts: 76

Hull down panther wont return fire to units outside of its normal 50 firing range unless you click on the td firing at it.
9 Mar 2020, 17:46 PM
#9
avatar of aerafield

Posts: 3041 | Subs: 3

I guess the team already knows about it but at the moment, the Ostheer Puma has no 5CP requirement. You can just build it once you have enough resources, means atm it arrives sooner than an AEC
9 Mar 2020, 20:32 PM
#10
avatar of Doomlord52

Posts: 960

For version 1.3
Increases the capture and decapture rate of all Ostheer infantry units by 25%


This capture/decapture bonus stacks with multiple T4 buildings (but not the reinforcement bonuses). This can be pretty hilarious, especially when combined with 'counterattack tactics', as a gren squad can neutralize and then capture a point in a fraction of a second. Example video.

Not necessarily practical to do in a real game, but more creative players might find a way to use this.
9 Mar 2020, 20:43 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

For version 1.3


This capture/decapture bonus stacks with multiple T4 buildings (but not the reinforcement bonuses). This can be pretty hilarious, especially when combined with 'counterattack tactics', as a gren squad can neutralize and then capture a point in a fraction of a second. Example video.

Not necessarily practical to do in a real game, but more creative players might find a way to use this.


Encirclement Doctrine new meta.

You've heard it first here.
17 Mar 2020, 13:14 PM
#12
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Elite Vehicle Crews in Armor Doctrine is supposed to give quicker veterancy to USF's vehicles.

It works while in the vehicle, but if you go out/in of the vehicle the extra veterancy disappears, making it pointless.

Tested with Stuart and Sherman.
17 Mar 2020, 14:11 PM
#13
avatar of SupremeStefan

Posts: 1220

Elite Vehicle Crews in Armor Doctrine is supposed to give quicker veterancy to USF's vehicles.

It works while in the vehicle, but if you go out/in of the vehicle the extra veterancy disappears, making it pointless.

Tested with Stuart and Sherman.
same for halftruck shared veterancy
17 Mar 2020, 14:14 PM
#14
avatar of Vipper

Posts: 13496 | Subs: 1

Elite Vehicle Crews in Armor Doctrine is supposed to give quicker veterancy to USF's vehicles.

It works while in the vehicle, but if you go out/in of the vehicle the extra veterancy disappears, making it pointless.

Tested with Stuart and Sherman.

Nice find.
17 Mar 2020, 14:30 PM
#15
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post17 Mar 2020, 14:14 PMVipper

Nice find.


Well if it gets fixed together with vet 1 RA of Assault Engineers not applying correctly, the doctrine might see some use again.
17 Mar 2020, 14:45 PM
#16
avatar of Vipper

Posts: 13496 | Subs: 1



Well if it gets fixed together with vet 1 RA of Assault Engineers not applying correctly, the doctrine might see some use again.

I doubt that, when the upgrade Dozer Sherman is a better choice and comes in better commanders.
17 Mar 2020, 15:02 PM
#17
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post17 Mar 2020, 14:45 PMVipper

I doubt that, when the upgrade Dozer Sherman is a better choice and comes in better commanders.


Agreed that the Dozer upgrade breaks Mechanized.

Urban Defensive is in a good spot though, if a bit cheesy at times. I wouldn't say it's a clear pick over Armor once aforementioned bugs are fixed.
18 Mar 2020, 06:21 AM
#18
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

The Valentine still has its scan weapon. It doesn't scan anymore, but it somehow still interacts with enemies which causes the unit to 'attack' and makes him sometimes visible on the minimap.

Fix: remove the weapon in hardpoint 3, the old scan weapon.
18 Mar 2020, 07:50 AM
#19
avatar of Olekman
Modmaker Badge

Posts: 208

Partisan Troops Veterancy Rank 1 description states that it unlocks "Trip Wire Flares" ability, not the Concussive Trap.
18 Mar 2020, 08:23 AM
#20
avatar of Vipper

Posts: 13496 | Subs: 1

The Valentine still has its scan weapon. It doesn't scan anymore, but it somehow still interacts with enemies which causes the unit to 'attack' and makes him sometimes visible on the minimap.

Fix: remove the weapon in hardpoint 3, the old scan weapon.

nice find
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Today, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Today, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Yesterday, 13:32 PM
donofsandiego: :clap:
Yesterday, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Yesterday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Yesterday, 00:30 AM
shinasukac: kingtiger=kingjoker
Last Wednesday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Last Wednesday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Last Wednesday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Last Wednesday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Last Wednesday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

280 users are online: 280 guests
10 posts in the last 24h
20 posts in the last week
55 posts in the last month
Registered members: 52093
Welcome our newest member, westhousefb777
Most online: 2043 users on 29 Oct 2023, 01:04 AM