it makes everything better, the centaur is actually insane with the buff.
it need 10+ range on the aura since they nerfed command vehicle on UC and the next cheapest vehicle is AEC
Designate Command Vehicle
Penalties to commanding vehicle:
-50% accuracy.
+100% weapon cooldown
-100% reload speed.
Churchill AVRE's ability reload also affected.
Units with the Aura will get :
Infantry bonus: +20% accuracy.
-20% cooldown.
+20% reload speed.
Range of aura - 40.
Vehicle bonus: +30% reload speed.
-30% weapon cooldown.
+30% accuracy.
+15% penetration.
Range of aura - 30.
The Ability itself isn't bad but it tries to do too many things at the expense of making one of your units practically useless which is why ideally you would want to use it on the cheapest vehicle possible (which would be the AEC). You would never want to use the ability on a Firefly, Comet etc which is why the ability should be reworked so that you would consider using it on these units and not on a throwaway vehicle like the AEC.
So for example if you look at the Puma Aimed Shot ability:
Puma fires a single shot with 1,000% accuracy, which will damage the engine of a light vehicle.
Puma fires a single shot with 1,000% accuracy, which will stun turretless vehicles.
Puma fires a single shot with 1,000% accuracy, which will turret lock the enemy's vehicle.
SU-76M will be stuned and engine damaged.
The Puma Aimed Shot ability works differently based on what vehicle you use it against. Designate Command Vehicle should work in the same manner that it would provide different things (including different penalties) based on what vehicle it is used on. For example - Using Designate Command Vehicle on Churchill (an Infantry Support Tank) Would Grant Infantry Aura bonus's (Kind of like Panzer Grenadier Combined Arms) While using the Ability on a Firefly would increase Penetration of Nearby Vehicles allowing Cromwells to screen for the unit and actually penetrate things as oppossed to - Toss ability on AEC and make everything around it OP