Only more I have to say on Riflemen snares is that there's nothing wrong with them. Vet 1 requirement is fine, vet 3 range bonus is also fine
Just because some squads don't get the same range bonus doesn't mean it's OP...
If USF is too good right now, I don't think it's cause Riflemen vet 3 bonus
Pretty much this. The Vet 1 requirement is completely fine, as is the vet 3 range bonus, imo. Axis can't field any LVs (that aren't extremely vulnerable to small arms) before a USF player has at least one vet 1 squad, so the requirement is basically pointless. Meanwhile, once USF does hit mid-game, they can give those rifles AT weapons, meaning they can both snare
and destroy vehicles by themselves, something no non-doc Axis squad can do.
I'll share you on a lil secret, but don't tell anyone.
it doesn't, stealth T0 ATG does the job just fine if you're not in denial about it, most of my M3s were lost to it, because I didn't expected okw player to actually field a proper counter early and expected them just to whine OP as usual
Yea, as KoRneY pointed out, this is a pretty bad idea. Also the Rak doesn't stealth at Vet 0 anymore.
Yeah, open with your raketen that doesn't stealth anymore and hope you don't get pushed right the fuck off the map.
An early rak essentially sacrifices an entire infantry squad to counter an LV that might not come.