I think the PWerfer is mostly fine, it's OSTs T4 that is not. Make T4 more accessible and let's see how it goes from there.
The only reason I go for T4 is to get werfer. Stugs, P4 and Ostwind does the heavy lifting in most cases.
Posts: 187
I think the PWerfer is mostly fine, it's OSTs T4 that is not. Make T4 more accessible and let's see how it goes from there.
Posts: 5279
That was just an example of the current design’s fragility, I’m not losing it to gunfire lol
Since lethality is hard to increase, why not make it more durable? It already has to get close to barrage.
It only hits like a truck at near suicidal ranges.. at long range.. good luck as your not doing much..
Posts: 8154 | Subs: 2
Posts: 321
I think the PWerfer is mostly fine, it's OSTs T4 that is not. Make T4 more accessible and let's see how it goes from there.
Posts: 17914 | Subs: 8
Switch the Pwerfer with the Stug4 and give the Stug 60 range
Posts: 321
Congrats, now ost has no vehicular AT until very late game.
Posts: 306
Posts: 1392
Posts: 1096
Posts: 1484
Posts: 2243
Posts: 5279
it need to long to land the rocket in the target..even in close range your enemy has a tone of time to react.
this isnt possible vs katjuhscha and caliope. they land their rockets before you can react.
Posts: 2243
They lay a couple of their rockets quickly. 2/3 of the Katy payload is long after the enemy has left. You can't have it all...
Posts: 3423 | Subs: 1
you must predict it..and maybe than you can evade. else no chance
Posts: 5279
kat and caliope have a 98% wipe chance in close range since they land enough rockets in super fast time with no reaction time after hearing sound. you must predict it..and maybe than you can evade. else no chance
Posts: 17914 | Subs: 8
kat and caliope have a 98% wipe chance in close range since they land enough rockets in super fast time with no reaction time after hearing sound. you must predict it..and maybe than you can evade. else no chance
Posts: 5279
Werfer has 110% wipe chance in close range, because it will annihilate whatever light vehicle or infantry due to extremely low scatter and alpha strike.
Posts: 17914 | Subs: 8
Yea but they can hear it and will move unlike all the other arty in the game that doesn't have sounds! I think the werfer should take into account what units are in the targeting circle and the rockets should actively track them so even if they move I can still get wipes. And after that I would actually like the game to play itself entirely but credit me because I don't actually want to do anything towards winning, like predicting movements or taking risks but I do want to climb the leader board. /s
Posts: 3114 | Subs: 2
kat and caliope have a 98% wipe chance in close range since they land enough rockets in super fast time with no reaction time after hearing sound. you must predict it..and maybe than you can evade. else no chance
2 | |||||
2 | |||||
1 |