so is healing not important ?
Okw used to be the biggest offender in "free" stuff. Medics repair station and point denail included with tech. No extra cost no upgrading needed just tech. Now of course the dont just get them. Usf crews medic and retreat point at least require micro and are quite vunerable so their is higher risk involved, this balances out the benefits mostly.
Something okw did not have to worry about mostly if at all.
Free might not be the right term for axis upgrades. But they do pretty much get a bargain. Its all included. You get your upgrade with natural tech, you will always get acces to them. It does not delay tech however slightly that may be. You also get abilities such as riflenade inc nade next to new units.
So the stg,s for volks not being as strong as 2 bars seems fair.
stg can't be doubled up like bar
and are u saying major is + ambulance is a worse retreat point than fhq ? u know u can move it where u want right ? and it heals in area ?
"it does not delay tech" lol didn't know BP and truck had instant build time, u could literally call the okw truck flame nade unlock , u don't need a genius here, having tech divided for the same cost is an advantage not a disadvantage u must be pretty biased to not see that, especially considering in COH2 u can rush a lot of things , example if ukf wanted to rush n AEC it could skip side tech , okw or osther don't have such choice , the upgrade are bundled with tech and are not discounted : aec + tier 1 45 fuel
okw 60 + -10 starting fuel (so 70) for luch or puma and ost 60 IF they skip tier 1 so most likely 70 fuel for 222, "BuT i WaNt WaPoNS" then get them it's 15 fuel so u get 60 fuel cost "BuT i WaNt NaDeS" get them too it's 10 fuel so we reach 70 fuel, loook at that u get the light vehicle weapon upgrade and tech unit for 70 fuel SAME as osther or okw but guess who has the option to get it earlier at 45 fuel ?