Rear Echlon Melee Mode AKA rifle grenade upgrade
![avatar of Hon3ynuts](/images/no_av.png)
Posts: 818
Unfortunately if you are within 20 range your rear echlon troops, unable to use rifle grenades will try to run directly into 0 range of enemy units when you target them.
I have two questions.
1. Can we fix this
2. How can i mitigate this but gameplay wise? (Should i just attack ground or let them free fire ect.)
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
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![avatar of SeductiveCardbordBox](/uploads/avatar/33034.jpg?updated=1550146785)
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![avatar of flyingpancake](/uploads/avatar/24469.jpg?updated=1577410008)
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![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
Move rifle grenades to riflemen in rifle company...
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
https://www.youtube.com/watch?v=owXjDEM8Z2Y
![avatar of Vipper](/images/no_av.png)
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![avatar of Lago](/images/no_av.png)
Posts: 3260
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
There's definitely a case for making RET grenades manually targeted if only for parity of micro, but that game's not won by RET grenades.
Can say allot about the game since I have not watched and with out the final result on damage done it is difficult to say.
On the other hand there 2 RE that have reached vet 2 by 6:30 so they must have done plenty of damage.
![avatar of RoastinGhost](/uploads/avatar/27661.png?updated=1589185193)
Posts: 416 | Subs: 1
I noticed the same thing with my mod's (very similar) Type 89 Grenade Dischargers.
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
This game shows how OP and totally BS is this upgrade...imagine grens could spam nades after one time invest:
https://www.youtube.com/watch?v=owXjDEM8Z2Y
That replay mostly shows a complete and utter lack of Axis light vehicles (222s or 221/223s) that would completely wipe that RET spam off the field. Failing to react with the appropriate counters does not make something OP.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
That replay mostly shows a complete and utter lack of Axis light vehicles (222s or 221/223s) that would completely wipe that RET spam off the field. Failing to react with the appropriate counters does not make something OP.
I like how this is pretty much exactly what I have said and had it invised for "offtopic".
![avatar of KoRneY](/uploads/avatar/25018.png?updated=1583020726)
Posts: 682
I like how this is pretty much exactly what I have said and had it invised for "offtopic".
stay on topic
this thread is our only hope for getting greaseguns up close to fix this
![avatar of achpawel](/images/no_av.png)
Posts: 1351
stay on topic
this thread is our only hope for getting greaseguns up close to fix this
Remove crew repairs for USF (or make them an upgrade that you pay for) and rear echelons will finally start doing what they are supposed to - repair and support. They won't have to erect buildings anyway. Other than that, stop buffing them. They are perfect when combined with bazookas, sweeper and repair abilities. Do you really think that more buffs for them is the way to go? The whole idea of giving them auto nades was controversial enough. Grease guns would be just too much.
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