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How to deal with this bullshit

by BartonPL 5th July 2014, 11:23 AM
Crossing in the Woods (4)
Crossing in the Woods
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Patch: 3.0.0.14394
Duration: 00:27:18
5 Jul 2014, 11:23 AM
#1
avatar of BartonPL

Posts: 2807 | Subs: 6

I did almost everything right and still i couldn't beat this crap.

What soviet did is maxim spam with 2 AT guns to counter every god damn OKW tanks/vehicles and shock troops to counter inf with a good results because volks cant put a good fight with them and fallschirms are only good at long range, in close they are already dead, in the end mighty KV-8 (thx for doing epic job with balancing this unit Relic) comes and wipes squads on retreat

gg wp, I think that I can't play OKW anymore, they are just lame
5 Jul 2014, 12:10 PM
#2
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

I think the drama with your Flak-track rattled you a bit (nice save, btw). Your inf play suffered after that. You threw away a volks squad on the right and started attacking into bad fights where your enemy had you outnumbered. I think having your Battlegroup HQ so far forward cost you alot of healing time on your inf.

I'm not disagreeing with you, this was just some stuff I noticed.
5 Jul 2014, 12:51 PM
#3
avatar of Dayaveer

Posts: 69

Should simply make it 4 man squad and workout balance trough that. Instead of keeping it stubbornly 6 man squad.
5 Jul 2014, 13:09 PM
#4
avatar of BartonPL

Posts: 2807 | Subs: 6

but still, cons are better than volks, in combat and in reinforce cost, also they have AT nades that are enought for soviets to deal with OKW vehs (usually 100% penetration and engine damage) and Maxim is nearly unflankable because volks are not good in flanking stuff.

OKW vs soviets games should never happen
5 Jul 2014, 14:29 PM
#5
avatar of Leepriest

Posts: 179

Barton u do dis? =(
5 Jul 2014, 15:15 PM
#6
avatar of The Shape

Posts: 475

So funny because in 2on2 OKW almost always beats me and my friend by using turtling cheese. Maybe I need to watch this...
5 Jul 2014, 15:46 PM
#7
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

I still think there's just no point building Volks against Soviets, Sturmpioneers are just so damn good in the matchup.
5 Jul 2014, 15:47 PM
#8
avatar of OnCe_Ov3R

Posts: 195

its so easy as soviet against OKW, barely worth playing this matchup its so imba atm
5 Jul 2014, 15:55 PM
#9
avatar of BrokenRifle
Patrion 14

Posts: 38

So funny because in 2on2 OKW almost always beats me and my friend by using turtling cheese. Maybe I need to watch this...
okw are better in 2v2 than 1v1 my friend they are harder to play in 1v1 i feel
5 Jul 2014, 19:41 PM
#10
avatar of BleuDivision

Posts: 53

OKW suck dick, relic need to fix this maxim spam bullshit.And kv-8 still op as fuck
5 Jul 2014, 20:13 PM
#11
avatar of SageOfTheSix

Posts: 1048

Permanently Banned
but still, cons are better than volks, in combat and in reinforce cost, also they have AT nades that are enought for soviets to deal with OKW vehs (usually 100% penetration and engine damage) and Maxim is nearly unflankable because volks are not good in flanking stuff.

OKW vs soviets games should never happen


Agree 100% Barton, The Sov vs OKW mu is horribly in favor of Sovs and the same with Wehr vs USF, although not to the same degree (but at the very highest levels wehr played right > USF). \

Relic obviously didn't balance WFA vs EFA at all.
5 Jul 2014, 22:17 PM
#12
avatar of VindicareX
Patrion 14

Posts: 312

I would say US Forces definitely have the advantage over Wehrmacht.
5 Jul 2014, 22:31 PM
#13
avatar of SageOfTheSix

Posts: 1048

Permanently Banned
I would say US Forces definitely have the advantage over Wehrmacht.


Stug 3 E...
6 Jul 2014, 11:44 AM
#14
avatar of BartonPL

Posts: 2807 | Subs: 6

I would say US Forces definitely have the advantage over Wehrmacht.


US has with no doubt - better infantry in overall, that are versatile with proper upgrades and are decent to everything. US has because of that advantage over Ostheer in early game but what I've noticed is that ostheer can just get like StuG 3E's, paks and snipers to completely win the game, other units are optional.

It's just US that can't counter these units
6 Jul 2014, 13:42 PM
#15
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Should simply make it 4 man squad and workout balance trough that. Instead of keeping it stubbornly 6 man squad.


amen
6 Jul 2014, 14:10 PM
#16
avatar of Rollo

Posts: 738

Spam maxim? He only had one more MG than you for a large part of that game. His use of shocks and Cons was top notch though, Especially against your strums/falls in parts.
6 Jul 2014, 14:21 PM
#17
avatar of TopBadger

Posts: 35

I really really hope they fix maxims vs OKW soon. It's ridiculous.
6 Jul 2014, 15:25 PM
#18
avatar of BartonPL

Posts: 2807 | Subs: 6

jump backJump back to quoted post6 Jul 2014, 14:10 PMRollo
Spam maxim? He only had one more MG than you for a large part of that game. His use of shocks and Cons was top notch though, Especially against your strums/falls in parts.


Maxim > MG34

It pack up, set up faster and it's better in suppressing squads, and it's ofc 6 man squad which is really hard to beat with OKW infantry
6 Jul 2014, 15:40 PM
#19
avatar of jeroam

Posts: 2

Having that tank early on with cease fire button on and sitting at base was kinda dumb imo. Ur opponent has tonnes of infantry and u shouldve drained his mainpower by sniping infantry with ur tank from safe distance....
6 Jul 2014, 16:03 PM
#20
avatar of Dookie

Posts: 19

I don't understand how can you call it maxim SPAM. You made few mistakes and your oponent was really good. Get over it.
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