Although some good ideas shine through in this post, I find myself in general agreeing with MilkaCow's view on the matter:
I can only agree with a small portion of those changes and in general think it's a bad idea. It's a too big list to with a certain confidence state the outcome of it. To not just make 'bland' statements let me try to elaborate a bit.
Call-In system - See my suggestion on the other thread. Yours would kill Call-In strategies completely and Relic stated they want to keep those. You gotta learn to work inside the limitations
USF:
First 3-4 suggestions could be possible, though the M7 is still buggy/problematic so I'd rather refrain from that. M8 direct fire is far too strong in my opinion and I'd put it in only arcing fire mode to make it hit moving squads less. Right now it's a far too powerful vehicle and giving it a toggle would only cause it to overperform even more. Sherman smoke is probably harder to fix than you suggest. I'd keep Major probably at 3 seconds, 2 is really damn fast as the flares only drop after 1 second, so anyone not in NA has close to no time to react. 57mm is good enough in my opinion as well as the priest, so I wouldn't touch those. Rest is meh, i don't mind changing it. I feel it doesn't tackle a few really important issues which is the overperforming BARs on range, the dual M1919A6 upgrade for Paratroopers and the long build times. I personally do not see the last one as a giant problem, but still testing it differently is fine.
Soviet:
Dunno about the Maxim. I think that would just make it more extreme and take one of the biggest factors for the MG42, the area suppression. SU-76 sounds problematic, but in the end it's just a general design idea - might be a bit too potent, but could be interesting and give it a role as it's a non barrage artillery. Conscripts - Well you know my stance on upgrades. They are ugly to balance and introducing more to balance out others is a bad way. Rest sounds okayish (though some of them not needed IMO).
Ostheer:
In general most sound acceptable, but I'd rather introduce such changes slowly as a lot of them have far fetching effects. Don't really like sniper and Osttruppen changes though.
OKW:
Once again, I'm not sure if those changes are necessary. Especially the MG34 one seems to be weird. It's worse than the MG42, doctrinal and should be more expensive? Why? Combined with a buffed Kübelwagen I feel that makes it extremely unattractive.
General ones:
I'd rather have Demos unable to trigger if a sweeper squad is within ~15 range or such. Sometimes you don't want to blow it up. Plane one I'd keep. Such a thing would once again make AA useless. Rest is okayish.
I've noticed you propose a large amount of buffs for Ostheer and nerfs for OKW. In 1v1s it's no secret OKW generally struggle, and changes like increasing Panzerfusilier and MG34 cost and taking away Puma's smoke until vet 2 seem a bit over-the-top, as well as the buffs for ostheer such as the german sniper and 222 armoured car also seem a bit unneccessary.
Also changes like proposed to the SU-76 and kubelwagon seem like they could be a bit problematic.
However there are things mentioned that really should be done, for example limiting rifles/paratroopers to one M1919A6 each, giving tank traps to the vanilla factions and fixing the salvage commander's 105mm barrage.
This post was really just to bump Milka's post because he pretty much sums up what I think about these suggestions. I felt the thread needed some 'critique'