Any sneaky changes about Shocks?
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Posts: 35
As to whether they've been changed I don't think they have but you never know, ninja changes happen with Relic occasionally.
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Sniper/maximspam into shocks,zis and call-ins=soviet base template for stomp.
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With proper usage of smoke they slaughter lmg grens,shockspam is back.
Sniper/maximspam into shocks,zis and call-ins=soviet base template for stomp.
"Expensive AI unit used right counters infantry and sometimes I see two of them, therefore its spammable, OP!"
If shocks stomp you, then you have some serious L2P issues. LMG gren+anything hardcounters them.
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Shocks are 390mp and are only effective at CLOSE range vs infantry.
Shocks op???
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to be honest, countering short ranged smg troops are much much much easier than say, long range dps blobs that OKW and ostheer are very capable of.
Posts: 71
/sarcasm
On serious note, the thing about shock troops is that they cost a massive amount if mp, have no AT, and only work in extremely short range. I find fightimg them to be a lot like fighting sturmpios with rifles or conscripts early game, except more so. If you can force them to run over open ground while under fire from long range troops, you can mail them badly enough to force a retreat, but if that doesn't happen, you need to retreat.
The fact that they're powerful and expensive means that I frequently need to use two squads to take them. My ideal setup is pgrens in green cover with lmg grens not far behind them, but two lmg greens works okay too. If all you have is an mg and a gren squad, the crucial thing is to force him to pop smoke, soft retreat your lmg, and suppress him again when he gets through the smoke.
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if this continues i will lock the thread plain and simple.
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