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Turning Point Update patch notes

12 Nov 2013, 13:25 PM
#42
avatar of Dutchx

Posts: 49

Yes Ryondo thats exactly what i mean! The more bullshitcontent and commanderabbilities commanders dlc content packages are added the more this game sucks..balance will become only harder and harder. the only thing good about this game is great graphics and great sound.

Graphics are so great tho..that many ppl can t even play this game that love coh. anyway they are great yea..This seems like a game were u have to keep reading and reading about what to adjust what to add what to edit. tons of variatys with no ending and indeed once u fully understand something something new comes out and if you pay you get an advantage towards ppl that not pay every second some dlc comes out.. and thats sad because some ppl already paid more then enough for this game. They made it more like coho then coh and its a fact that coho failed.

Tons of welknown ppl left whole coh 2 and coh. A strategy game is what ppl want were u can play some games and not have to read about dlc content or about what to adjust about what new stuff is added again. Also the majority of RTS players are over 20 and all this crap makes it more for kids that can polish their faceplates and buy some shiny skins etc etc etc

But ey we should be happy we dont have to pay for an globalchat now that should be there in the first place..hurray!! I honestly feel sorry for ppl that preordered for 50 bucks some even for 80 bucks that now dont even play this game and believe me there are many ppl like that..

I payed 19 euro s for it and now even regret it..but ill keep trying to enjoy it for now but so far it sucks only harder!!

Only words that keeps comming in my mind is one big milking cow..
12 Nov 2013, 13:26 PM
#43
avatar of Ryondo

Posts: 51

Vet one only ever, and still does, give the unit access to an ability, PZ 4 could use the blitzkrieg ability, MG42 could fire incendiary rounds. Now the abilities still provide similar defensive and offensive bonuses but they're more rounded to the actual unit, IE pioneers receiving +50% repair speed, or Grenadiers gaining a range bonus to the rifle grenade shot, or any of the AT guns receiving rotation speed buffs.
12 Nov 2013, 13:32 PM
#44
avatar of Lichtbringer

Posts: 476

Most noticably vehicles got a 0,45 received damage modifier at vet2, therefore taking double the hits to die. This isn't the case anymore.
12 Nov 2013, 14:18 PM
#45
avatar of Eupolemos
Donator 33

Posts: 368

Can someone give a general explanation how the veterancy system is changing to someone who wasn't intimately familiar with the way veterancy bonuses worked before?


Well, you've got it slightly wrong, afaik. This is the (very) rough of it now:
Vet1: ability
Vet2: German survivability, Soviet lethality.
Vet3: German lethality, Soviet survivability.

The problem was that, especially with vehicles, the survivability-buff had a massive impact, combined with vehicles gaining vet too easily, in many ppl's opinion.

As of this patch, it is more squad-specific.
Vet1: ability
Vet2: a buff and less cooldown on abilities.
Vet3: another buff and less cooldown on abilities.

The buffs tend to be more role-specific, such as increased suppression dealt by MGs etc.

edit: Vet3 Soviets
12 Nov 2013, 14:43 PM
#46
avatar of jmarks2001

Posts: 187



Well, you've got it slightly wrong, afaik. This is the (very) rough of it now:
Vet1: ability
Vet2: German survivability, Soviet lethality.
Vet3: German lethality, Soviet lethality.

The problem was that, especially with vehicles, the survivability-buff had a massive impact, combined with vehicles gaining vet too easily, in many ppl's opinion.

As of this patch, it is more squad-specific.
Vet1: ability
Vet2: a buff and less cooldown on abilities.
Vet3: another buff and less cooldown on abilities.

The buffs tend to be more role-specific, such as increased suppression dealt by MGs etc.


Got it. Thanks to everyone for the replies.

At first, I thought this might have been an attempt to balance the late game and give the Soviet's a better chance...but I see that the P4 still gets an armor bonus at Vet 2 (I guess it'd be kind of silly not to give it an armor bonus after adding the side skirts). The Vet 2 P4 is the biggest headache for me as a Soviet player (if it happens, it's pretty much gg). I've resorted to using a commander with Mark Vehicle in just about every game just to prevent the P4 from getting to Vet 2.
12 Nov 2013, 15:00 PM
#47
avatar of griezell

Posts: 125

stil vet 1 p4 doesnt alone give more speed it also give a boost to his effectisnis in combat when he uses it.... and t34 can go cap a piont
12 Nov 2013, 15:59 PM
#48
avatar of wuff

Posts: 1534 | Subs: 1

jump backJump back to quoted post12 Nov 2013, 04:23 AMtuvok

orly? so how have I been paying for all the games I played for years like Quake 3, Unreal Tournamente series, which had packs and packs of free maps mods and patches, all for free? They must have gone bankrupt!


To be fair, ID did go bankrupt and EPIC makes far more money selling its engine than its games.
12 Nov 2013, 19:52 PM
#49
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Update:

bC_: Twitch Stream today @ 1:00pm PST twitch.tv/relicentertainment


That will be 9pm GMT / 10pm CET
13 Nov 2013, 00:15 AM
#50
avatar of TarpMada

Posts: 44

DLC Commanders have got to stop, they are inexcusable in a competitive game. Skins and the Theatre of War stuff are fine but the commanders annoy the hell out of me.
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