Ostheer 2v2 Strategy: Combined Arms
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nice write-up, too bad that there's no real good teams for good competition
+1
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- player 1 - spaming conscripts with molotov forcing u out of any building, oorah'ing your MGs
- player 2 - spaming maxims that garrison everybuilding;
All leading to a fast t70s and SU85, and after that if u are still not dead a KV8 in your base
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little spelling mistake:
"Now depending on the situation, you will either want to produce a Pak 40 or a Panzer Grenaider as your second unit."
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Great guide, tho a replay pack would be nice (not many high lvl 2v2 replays) And how do you fight combined arms of soviet:
- player 1 - spaming conscripts with molotov forcing u out of any building, oorah'ing your MGs
- player 2 - spaming maxims that garrison everybuilding;
All leading to a fast t70s and SU85, and after that if u are still not dead a KV8 in your base
1. We dont upload many games and we cant link old games, because every month is coming a new patch and than u cant watch them anymore. But we will ad some Videohighlights from Hanz Stream. Just search in his Twicht History "CoH2 with Hanzi and NoLuckyStrike
2. Our guide is aggressiv so the Ost or P4 is on the same time like a T70 and before a SU85. If u dont lose your Tanks a KV8 isnt a problem. IF u still have problems vs them use Riegelmines or AT mines to cover your flanks.
Well the maxim spam is easy to defeat with the Mortar HT and the MG is needed to be protected by Grenns.
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nice guide!
little spelling mistake:
"Now depending on the situation, you will either want to produce a Pak 40 or a Panzer Grenaider as your second unit."
thx, will fix that now
@Hans & Lucky: It's interesting that you guys both precede Tier 4 with your late game call-in. That's a bit counter-intuitive. Can you talk a little bit more about why it's this way, and if you experimented with T4 before the call-in and the difference between the two builds?
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@Hans & Lucky: It's interesting that you guys both precede Tier 4 with your late game call-in. That's a bit counter-intuitive. Can you talk a little bit more about why it's this way, and if you experimented with T4 before the call-in and the difference between the two builds?
Player 1 gets T4 after the Ferdi to get Panzerwerfers to counter a massiv ATGun spamm.
Why first the Elephant than t4, because if u go without the Ferdi to Panzerwerfer u dont have a ISU152/IS2 or SU85 counter wich is needed and u lose very much fuel to get T4 and built Panzerwerfers
Player 2 when he realized after the Tiger that he hasnt enough "fast mobile AT" to flank he need a Panther to circel an ISU152 or Su85´s. The Brummbär is needed when there are many Vet 3 or 2 Infantery and a few ATGuns.
I prefer a Tiger before T4 because sometimes a Tiger with P4 support is good enough T4 is just a verylategame support building.
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Thank you, guys!
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Is the strategy allowing for losses?
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How does player two go with Pop Cap problems? 4 x Grens, 1 x MG, 2 x Pios, 1 x MHT, 1 x Ost, 2 x P4, 1 x StuG, 1 x Tiger, 1 x Panther and a Brumbar??? That's a lot of units at any one time.
Is the strategy allowing for losses?
The units such as a Panther and a Brummbar are suggestions for later on if you start to lose your T3 vehicles and you want something stronger. Anyway even the best players rarely keep all their units alive. A lot of times there are engagements where trade offs occur so it is very rare for player to be pop-capped. However if you do fine yourself popcapped spend your manpower on Ops instead of just floating it.
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EDIT: Used this strategy against two higher level players, ended up winning in the long run. Works very well against Soviets, haven't seen how the Americans or Combined factions work out yet.
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GUIDE CATEGORIES
TABLE OF CONTENTS
- Communication at the Core
- Player 1: Jaeger Armor Doctrine
- 1CP – Halftrack Riegel 43 Anti-Tank mine
- 2CP – Reconnaissance Overflight
- 3CP – Spotting Scope
- 5CP – Elefant Tank Destroyer
- 5CP – Stuka Bombing Strike
- Player 2: Spearhead Doctrine
- 1CP - Panzer Tactician
- 1CP - Sd.Kfz. 250/7 Mortar Halftrack
- 2CP - Reconnaissance Overflight
- 5CP - Tiger Tank
- 5CP - Fragmentation Bomb
- Doctrine Synergy
- Player 1 - Build Order
- Player 2 - Build Order
- General 2v2 Advice
- Tip 1: Work together!
- Tip 2: Share a Medic Bunker
- Tip 3: Keep talking
- Tip 4: Mines win games
- Tip 5: Spare Manpower? Build Caches
- Capping Orders on Maps
- Video Examples of Good Teamwork
- Conclusion by NoLuckyStrike