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russian armor

The COH2 Ability Guide

12 Jun 2016, 11:49 AM
#62
avatar of CookiezNcreem
Senior Strategist Badge
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Posts: 3052 | Subs: 15

1) No data for counter barrage abilities (for Ostheer and Brits)
2) No data about all off map arties


i alredy said why :snfPeter:

SOV For the Mother Land: +25% accuracy to AT guns

no ATgun icon?


:guyokay:


jump backJump back to quoted post9 Jun 2016, 08:27 AMy03
I know this sounds odd, but could you do the abilities of the commanders Not One Step Back and Urban assault doctrine?(you know, the ones relic has for themselves).


When they get released...otherwise people will get confused, possibly.

Regarding OST Blitzkrieg:
- Different tanks get different versions of the ability (e.g., so that OST Panthers do NOT turn into racecars when using the ability)

The bonuses for the Panther and the Tiger are:
- -25% received accuracy
- +15% speed
- +30% acceleration

(This is listed under panther_tiger_blitzkrieg_mp, and not under panzer_panther_tiger_ostwind_blitzkrieg_mp)


<444>3

22 Jun 2016, 23:20 PM
#63
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Updated for patch 6/21
23 Jun 2016, 01:10 AM
#64
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

:D
26 Jun 2016, 12:40 PM
#65
avatar of medhood

Posts: 621

You should add the Penals Icon aswell to Oorah, they get it to Vet to if I remember correctly
26 Jun 2016, 14:59 PM
#66
avatar of Sumi808

Posts: 12

Thank you for creating this - it is so useful to bookmark and refer to !!
30 Jun 2016, 00:40 AM
#67
avatar of Stug life

Posts: 4474

Is counter barrage not an ability ?
nee
5 Sep 2016, 07:33 AM
#68
avatar of nee

Posts: 1216

About Sherman Radio Net, what does the levels mean? Does it mean that the buff is increased or stacked due to multiple tanks nearby, or that it simply tells you 1-3 nearby tanks are granting a flat buff?

Seems how it works is that if you have a vet1 Sherman, it gains Radio Net buff if other medium tanks are nearby; levels 1-III according to 1 or more nearby tanks. Are the reload and sight bonuses good enough to justify needing nearby medium tanks just for the Sherman to get the buff?
20 Sep 2016, 23:31 PM
#69
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post5 Sep 2016, 07:33 AMnee
About Sherman Radio Net, what does the levels mean? Does it mean that the buff is increased or stacked due to multiple tanks nearby, or that it simply tells you 1-3 nearby tanks are granting a flat buff?

Seems how it works is that if you have a vet1 Sherman, it gains Radio Net buff if other medium tanks are nearby; levels 1-III according to 1 or more nearby tanks. Are the reload and sight bonuses good enough to justify needing nearby medium tanks just for the Sherman to get the buff?

The bonus is multiplicative, so it'd be 0.9 ^ # reload speed and 1.05 ^ # sight radius for # additional vehicles within the aura.
23 Sep 2016, 19:16 PM
#70
avatar of PanzerGeneralForever

Posts: 1072

Can we add counter barrage ability to this list? Also an explanation on how to use it properly? Thanks
27 Mar 2017, 01:01 AM
#71
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Note that, despite appearances, Stug TWP ability does NOT lock the turret of vehicles temporarily. Instead it completely disables the main gun of the affected unit for 15 seconds.
28 Mar 2017, 12:51 PM
#72
avatar of CookiezNcreem
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Donator 11

Posts: 3052 | Subs: 15

updated for wbp
3 Apr 2017, 09:49 AM
#73
avatar of Vipper

Posts: 13496 | Subs: 1

Would it be possible to include other information like CP, Cost, cool-down, duration?
3 Apr 2017, 11:52 AM
#74
avatar of Vipper

Posts: 13496 | Subs: 1

222 Scout Car

Spotting Scopes Sight bonus reduced from 2 to 1.4
3 Apr 2017, 12:18 PM
#75
avatar of CookiezNcreem
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jump backJump back to quoted post3 Apr 2017, 09:49 AMVipper
Would it be possible to include other information like CP, Cost, cool-down, duration?


No...just open the game

jump backJump back to quoted post3 Apr 2017, 11:52 AMVipper
222 Scout Car

Spotting Scopes Sight bonus reduced from 2 to 1.4

Yes that's...in the guide already, is it not?
3 Apr 2017, 12:28 PM
#76
avatar of Vipper

Posts: 13496 | Subs: 1



No...just open the game


Yes that's...in the guide already, is it not?

I am under the impression that all vehicle get X2 accept 222 that X1.4
4 Apr 2017, 02:42 AM
#77
avatar of William Christensen

Posts: 401

I thought the medkit now fully heals squad. Maybe i'm just confuse whether 40 heal per medkit in 10 seconds is enough to fully heal or not
27 Apr 2017, 15:52 PM
#78
avatar of Vipper

Posts: 13496 | Subs: 1

//Forward HQ Aura
25 meter radius. +0.5 armor, +50% accuracy to infantry, machine guns.
+50% damage to AT guns, artillery, and mortars//

The extra damage does not seem to apply to ML20.
15 May 2017, 09:32 AM
#79
avatar of Vipper

Posts: 13496 | Subs: 1

The 'NahVW Grenade' ability is missing from okw /Strum tiger
18 Sep 2017, 22:40 PM
#80
avatar of Vipper

Posts: 13496 | Subs: 1

UKF

Tank Commander
+10 sight, +10% accuracy, +20 camouflage detection radius, +20% experience gained

experience gain and camo detection where removed in patch as far as I know.
19 Sep 2017, 08:34 AM
#81
avatar of Sturmpanther
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Posts: 5441 | Subs: 36

jump backJump back to quoted post18 Sep 2017, 22:40 PMVipper
UKF

Tank Commander
+10 sight, +10% accuracy, +20 camouflage detection radius, +20% experience gained

experience gain and camo detection where removed in patch as far as I know.


Good call. Thx!
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