Hmmm....given thats its going to be THE most durable rocket rocket launcher,
I'd imagine it'd be quite short ranged.
Probably with low range, scatter shouldn't be too high due to short range. Then fire aim time oughta be a bit high otherwise it could potentially drive into range of (i.e. within pak's firing distance), and arty a pak and drive back.
Working from there, then the barrage will probably be all fired in one go, like werfer.
Conscript could get the Hit The Dirt! ability when they vet up, without needing the commander.
Although then the commander abilities may need switching round. Some replacements could be ATG camo, PPSHs or rapid conscription, depending which abilities the commander already has in it.
So I just won a 1v1 against USF after a week or so. Feel pretty excited. Mostly this is for the ostheer strategy section;; but please download & watch/cast if you feel like.
I would just like to see the medkits heal a squad to full health and maybe a cost reduction to 20 min. Then it'll be useful to keep damaged teamweapons on the front without worrying about the first shot killing your gunner.
It is my hope that once we've narrowed down the best 3 or 4 things for vet1, to make a separate thread with poll so we can all see what's most popular.
Please also suggest for conscripts!
Also: we have a few suggestions now, so lets narrow it down. Things to focus on:
gameplay considerations: i.e. does it fit the intended role.
Balance considerations: will it make grens or cons OP relative to other mainline infantry.