I consider myself a reasonably skilled, at least average player and I find it completely impossible to keep moving about all potential B-4 target all the time. And even if I would be able to do that, it would render my units combat ineffective, as your troops can't really fight effectively without remaining stationary. In reality, if you don't have the doctrinal set-up to deal with a B-4 quickly, it is only a matter of time until you'll lose your army and base buildings.
Potential B-4 target is usually your blob or your tiger. Nothing more. If I see OKW blobber I'm forcing him to retreat and then precision strike on med truck.
Whose fault was that? Mine with B4 that I wiped 50% army or his? His fault because he was moving in one blob and retreat whole blob at the same time - knowing that there is B4.
If you keep your units at reasonable distance, B4 won't hit you. Your enemy will wait for something juicy rather than 1 squad.
Moving your Tiger is not a big issue. It's cool just to show enemy your front armor and take shots, right? Well, feel like USF feel when microing Jacksons.
Also plane is obvius sign that B4 is coming.I love when my enemy sees recon plane right over his Jagdtiger and still not moving it
And all of this doesn't even tackle the subject of base buildings, recently retreated units (which are not even under your control directly after arriving at the base for several seconds) and the close to immobile OKW heavies getting wiped by the B-4, which even someone excelling at micromanaging his/her units couldn't do anything against as long as he/she doesn't have an off-map artillery to deal with it.
Stuka zu fuss, falsch, massive flank or sneaky flank and decrew vetted B4.
Base bulding are unreachable for B4 - only on certan maps like Crossing Woods.
Simple solution, veto such maps.
If B4 can reach your base on Rails and Metal, it means it was built really far from the base.
Having recently played mostly 2vs2 games with a friend, I honestly think that 4 out of 5 games in which the B-4 made an appearance, it was the deciding factor of the game and pretty much always ended in our defeat. It is already quite questionable that any single unit should have such an impact, and most certainly not reasonable that this unit should have that impact while comfortably sitting in the base on the other side of the map, with the entire army infront of it to shield it - and that potentially against an OKW team that doesn't even have access to off-maps to counter it, since none of the faction's default commanders have it.
This is my favourite.
It's impossible for AT Axis team to lose against B4.
One plays as Ostheer with one stuka doctrine and wait to see which doctrine enemy picked up or take Luftwaffe support and feed OKW mate with fuel.