But mortars counters are already present in live games!
this patch just makes it even easier.
again, a push towards eeek-sports, viewerships, faster game pacing. eeeek!
You have a point, I agree. I don't like fast pacing either.
In my mind it's important for weapon teams to be strong and a combined arms force to win against a simple infantry blob. Mortars feel lackluster even against their intended target, HMGs.
Right now I feel infantry, especially WFA, is too strong and weapon teams have been overshadowed, but it's too late to change that.
Which is why I don't like this AT gun nerf from patch preview V4 in favor of infantry at all:
All mobile anti-tank gun squads - Pak, 6 Pounder, ZiS-3, Soviet 45mm, Raketenwerfer, 57mm - have an innate received accuracy penalty of +10%; this stacks with the type of entity that recrews the gun. Example: Conscripts recrewing an anti-tank gun go from 1.087 target size to 1.196; Panzergrenadiers recrewing would go from 0.8 to 0.88
Specifically this change I feel goes against the catch up mechanics of CoH2. With ATGs there's a fighting chance when you are behind on fuel and tech to make a comeback. Nerfing them is a step in the wrong direction, in my opinion.