AT nades are the same price, but cons AT has less pen and less range.
Less pen only matters in certain scenarios such as when a tank is at 0 health but doesn't die due to a non-penetration. All snares have deflection damage, except the Grenadier Panzerfaust (maybe the Volks one too). All snares also have the same range, except the Grenadier Panzerfaust. Honestly its time to standardize the snares, except maybe the Grenadier one since they only have 4 models. |
Why can't we just make Brits a normal faction already? It's always the Brits and their stupid faction design fucking up the meta somehow. |
Vilshanka bug strikes again! Was it on Lienne Forest or another map? |
Ironically its effectiveness is closer to reality then most of the other AA in the game. A single AA piece was simply not effective against aircraft by itself. You needed large numbers of them to be truly effective similar to a musket.
It's pretty stupid how good the OKW AA half-track is even though its gun was way underpowered. |
best front line units
Very subjective. Best frontline units until about 5 minutes into the game.
no flexibility and their options are very limited in certain situations.
For the most part correct. |
They actually do, radio silence blobs are pretty common and a actual problem
Isn't this just because of the radio silence sprint boost though? Won't the radio silence nerf fix this? |
Well, I disagree, having played games where I try to control blobs with captured MGs of all kinds, and it still doesn't work. The MG doesn't really capture everyone in the blob, which leaves one or two squads able to flank. Or the MG crew just eats bullets and dies.
Anyway, I doubt anything will be done, but I know that when I get too frustrated, I just play axis instead
I don't know, I play OKW all the time and even though I don't usually blob I would never expect it to work anyway. If OKW could just easily blob like you say why don't top level players just blob all the time? |
well no, but there's no MG in the game that will stop a blob of OKW proportions. Such is the might of their blob.
A captured MG34 and MG42 can. A .50 cal should be able to provided their weak crew models don't get melted first (I think with the recent nerf to mobility the crew should be more survivable). The Maxim unironically can stop a braindead blob but if the player even attempts to flank it won't work. Volks blobs honestly aren't that difficult to stop, the only thing that really is MG proof are double Obers, but double Obers are extremely rare in 1v1 anyway. |
snip
CN already explained why OKW blobs. They blob because they have to. On the other hand, though, they're not being punished that hard by the Vickers for blobbing. |
Since people are complaining about the Panther again, the solution is very simple. Remove the MG upgrade, and buff the moving accuracy so it becomes a more consistent TD. |