Profile of Cabreza
Post History of Cabreza
Thread: Demolition6 Aug 2014, 03:02 AM
It would be interesting to see if demo charges were still used if they were changed to only be buildable on bridges and buildings. Right now they're just used as uber mines. In: COH2 Balance |
Thread: American off-map abilities need rework5 Aug 2014, 00:01 AM
Great suggestions! In: COH2 Balance |
Thread: Retreat = Suicide4 Aug 2014, 23:54 PM
Everyone has been f'd by retreat paths. sturmpios and rifles may make things tougher early game because it's not just bolt action rifles anymore, but it's the same rule since coh1. That awkward moment when you realize your squad harassing the fuel on Semoisky is going to retreat through the entire enemy army in the center of the map... In: COH2 Gameplay |
Thread: Sherman Battle Group4 Aug 2014, 20:44 PM
That is a pretty impressive vet 1 bonus then. Might have to try building more than a single Sherman in 2v2. In: COH2 Gameplay |
Thread: Report system needed!3 Aug 2014, 11:27 AM
If you don't play 1v1 and don't play AT then you are going to have to deal with players dropping out of games. I'm pretty sure relic isn't about to go banning players because those players want to leave a game early. In: COH2 Gameplay |
Thread: Droppers, heres what im on about..........3 Aug 2014, 11:23 AM
Last time I checked players are allowed to leave the game when they choose. If you don't like this fact perhaps you should stick to 1v1 or find a 2v2 partner instead. In: COH2 Gameplay |
Thread: 2 v 2 and pop cap3 Aug 2014, 11:11 AM
Are you talking about tying pop cap to territory control like in vCoH or simply increasing the maxim pop cap in 2v2 games? I find the resources from dominant map control are often their own reward because they allow the winning team to grind down the opposing faction's resources through constant attacks. As long as losses are close to 1 to 1 then the team with superior map control will pull further into the lead. If nothing else, having superior map control should mean there are extra resources to spend preparing to counter the arrival of those momentum swinging heavy tanks or quickly replace the losses they inflict. In: COH2 Balance |
Thread: PAK 43 shots through the buildings!3 Aug 2014, 08:46 AM
Can't say I like it shooting through buildings either as doing so ignores a fundamental game play feature. Of course even able to shoot through buildings the PAK43 is of questionable usefulness since any indirect fire weapon will de-crew it in short order. If the PAK43 lost the ability to shoot through buildings it would need a massive range increase or we'd never see it again. One solution would be to have the PAK43 do damage to the buildings and objects it shot through. Just imagine each PAK43 shot producing a long line of destruction as it travels to it's target! That way the PAK43 could keep it's ability to shoot through buildings but wouldn't look so lame when doing it. This would also provide a visual queue to new players that unlike most units it gets to ignore shot blockers. In: COH2 Gameplay |
Thread: Sherman Battle Group3 Aug 2014, 02:32 AM
Once a Sherman has vet 1 it will get Radio Net I, II, or III depending on how many vehicles are nearby. It doesn't care at all whether the other vehicles are vetted Shermans or anything else. Do you know if this include allied vehicles in team games? In: COH2 Gameplay |
Thread: su-85 needs attention.3 Aug 2014, 02:21 AM
Second of all, there is the incipient issue of ZiS and SU76 as artillery options. If these stacked early on, it would wreck both earlier armor and even more so early infantry. It would be pracrically impossible to hold an infantry front line vs the combined artillery of SU76 and ZiS, and even when you manage armor support i to the engagement, both of these units are natively effecrive enough AT to face punch the more expensive and fewer armor you wpuld face at that poi t. Its a double whammy combination that, ironically, would sqeeuze Sov t4 even further out of the meta than it already is, and to which most faction/Commander combinations simply cannot respond to in time with equivalent AT AND AI. Soviet T3 and T4 have the exact same price so the "dreaded" ZiS-3 and SU76 combo would arrive at exactly the same time as it does now were the SU76 and T70 to be swapped. In light of this I'm surprised we haven't seen more "ZiS-3 + SU76 = Sovjet OP!!!!" threads on these forums. In: COH2 Balance |
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Latest replays uploaded by Cabreza
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VS~TAB~ Cabreza King G V ~TAB~ Khemrian Warsphinx tsubaki.yuki980omarbet4nzos Word so big Daming's dog 5105336203x Air Supremacyby: Cabreza map: Unknown1-461
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VS~TAB~ King G V ~TAB~ Xazax ~TAB~ Cabreza ~TAB~ Rasco400Nickxb Gengeta Pattons3rdNipple loupblanc85Soviet CAS Too Stronkby: Cabreza map: Lazenrath Ambush3-1,801
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VSRobocopHighlander sturmtiger44 ~TAB~ GBPirate~TAB~ maskedmonkey2 ~TAB~ Cabreza ~TAB~ Choccy StarfishTAB vs Lemberg Fall 1944by: Cabreza map: Unknown2-1,236
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VS~TAB~ Choccy Starfish Reliq ~TAB~ the_red_bear ~TAB~ CabrezaKeigo CNcat CPU - Hard(Xitler II ) lPzAbtl ?9uBJKTAB vs Rostovby: Cabreza map: Faceoff at Rostov1-1,257
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VSGi J0E ~TAB~ Xazax ~TAB~ GBPirate ~TAB~ Choccy Starfish~TAB~ EffenNewbie ~TAB~ Cabreza ~TAB~ Napalm RiffzBearritoTAB vs TAB Close Match on Steppesby: Cabreza map: Steppes5-1,441
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