Aham. Thanks. I'm verry curious to test the shermann. Indeed, the soviet doc looks better. I played a little last evening (couldn't abstain) and I have to say I like what they did with vehicles. I like the new T34/76 and I like how they change.the panther - feels like much better control and speed.
About balance, it's to early to say something but they sure get rid of OP pios. Grenadiers feels a little soft though.
Soviet tanks now feel like tanks instead of guns shooting rubber shells with tin protecting it. T34 performs like a medium, but is still weaker than the average german armor. The panther feels right as it is a deadly somewhat long range tank. Seeing it attack your tanks at the corner of your vision forces you to pull back. It is pretty serious AT, and its mobility is fair. The new fuel price looks very questionable... but if you know what you are doing, then it will pay for itself. It used to be an all in one tank, but now it has a more defined role as an AT hunter from afar that can easily relocate. No soviet medium can fight against a well managed panther, and the ZiS and the su-85 are the only stock units that usually scratch it. Still gotta watch out for those AT grenades. I always get annoyed at miracle fausts, but i usually remind myself that AT nades are also the bane of german vehicles.
Pios are balanced, at least that is what i think.
They are still good assault troops when catching conscripts and the likes off guard, usually when they go head to head in a short amount of time, or when soviets are suppressed, and the pioneers can eat them when they are defenceless. Conscripts vs pioneers at short range is now considerably fair. Pioneers have damage potential where they did not have before, but their mp40s can only help them so much. No more pio spam. CE are dirt cheap, so no more complaining about cost effectiveness compared to pioneers.
Grenadiers also feel smushy to me. As well as panzergrenadiers, as now they have the same health and armor. Grenadiers do fight well at long range still, but the effective range of conscript rifles has been increased, so they now stand a chance. LMG grenadiers are still very good, but balanced. Players have to remind themselves for which range they should keep their grenadiers at. I dont think panzergrenadiers needed an armor decrease...
German T3 feels a bit weird. Stugs are cheaper, and are now, indeed, assault guns. They still can combat tanks, and combat infantry better. However, they arent really meant to hold out long against damage. They need support, actually, they need to be supporting SOMETHING. Ostwind... eh... Good AI, but armor... Panzer IV feels like the only real tank in T3. It actually is the only real tank there. Most things about it is good, except it has huge pointless scatter. If it was slighlty less, than many complaints about it will be dropped. Tier 4 amazingly smoothly fills in any holes of the German army, providing support when needed.
Obviously, all i want to do is play Soviets these early days, but i need to keep an eye on the German faction. They need some glue patched in places that are a bit too iffy. Soviets are fine, just Germans need fine tuning so the more expensive Germans indeed have better weapons. Some places feel... lacking. That and i may need to adjust to new Germans, but i think it is agreeable that small fixes are in order.
Blitz is weird...
IS-2 feels VERY weird. It is practically the old german panther, except its gun destroys squads and is a little bit innacurrate. It combats tanks VERY well. (T3 has very little chance against it) but its combat against a panther is balanced.
But its higher RoF feels just too weird...
That is my honest deduction of the patch. Soviets are amazing, germans need some monitoring to ensure that they are working properly.