Units that can do massive damage in one shot is not good for balance. It is the reason i do not like the ISU-152 and the elefant. They just dont fit in. I would not mind if both of them were replaced with something more conventional. The only other option is the nerfing, and no one likes that.
Which means i dont like any off-map artillery/air strikes. It is the click and remove button that does not function symmetrically with your army.
I am still anticipating static and mobile artillery changes. Currently, i rarely ever see them, despite them being the backbone of assault and defense on the eastern front. Static artillery should not be able to fire at base territory, and should be made tougher. There should also be more actual counters with units against static artillery. (There should also be mobile SPG's like the Wespe, Hummel, Su-122, the likes). ONCE i saw a great artillery battle between 3 Lefh artillery (teammates) and 3 overextended ML-20's and an ISU-152 partner. We flanked their overextension, and we destroyed all 3 of the howitzers and the ISU-152. Static artillery puts a lot of extra-needed life into battles imo, but now it is a feature that isn't worth considering. I hate having to click on an artillery piece to destroy it. That is not quality gameplay.
Anyways, it is all part of the idea that i do not like large amounts of damage dealt in one shot (but it somewhat excludes howitzers because of their scatter and predictability, as opposed to uber accurate elefants and ISU-152's, as well as precision strikes and bombings)
"Static artillery promotes camping," well, ISU-152 and elefant also promote camping because you set down and lay your army around it, and you will not get pushed back. You have every tank instantly destroyed, and in the case of the ISU-152, all infantry destroyed. In fact, long range artillery is the best option to fire against these camping positions, but artillery can be countered by the press of a click without the need of any unit, and there is absolutely nothing the artillery piece can do to survive. |
Increase the time it takes for the plane to reach the base that called it in? That should help with the 222 problem that kills it AFTER the fuel lands. Should be able to kill a bit before dropping its fuel... as in, modified to do exactly that. This is an extremely useful ability, probably even better than fuel to munitions conversion. You can easily pump out armor minutes earlier than you normally would, and when shermans come around in hordes, you are going to lose a lot of stuff to their super fast fire rate.
Kind of stupid to have to make a flakpanzer just to counter it properly, but top mg gunners are not reliable, and the 222 is the best option for being cheap and readily available at the time. How fast does the plane appear on the map after the ability is called in? Reduce the time it takes for the plane to arrive on the map, but make the plane slower, as in, keeping it in the air a bit longer before it drops fuel. This way it could be more vulnerable, but the fuel doesn't arrive a bit late in comparison to the current option.
I dont know. Something not stupid as to destroy it completely. It is a high risk, high reward ability. You can spontaneously lose 100 munitions, or you can get up to 40 fuel in return. I dont face off against fuel drop planes often enough to test out how well i can shoot them down. |
Its called Panzer 4.
You might have heard about it once or twice.
T85 - Flakpanzer
He did say T85, and this is a T85. |
No, you weren't. Why would you think the Panther would get replaced by the Jagdpanzer IV when they would clearly occupy different roles and costing? I specifically mentioned similar costing and performance to the SU-85; the Panther does not match that description.
You made the connection between a German SU-85 equivalent and the Panther, no one else did but you. Stop trying to worm yourself out and admit that you made a fallacious association.
I am sorry, it seemed like you were TRYING TO ADD ANOTHER VEHICLE TO THE GERMAN STOCK LIST WITHOUT EXPLAINING WHY OR BALANCING IT OUT.
I knew i should not have bothered... my mama told me to not talk to fools... |
I am all in for mobile spg artillery. |
I did not believe you were talking about assymetry, because that means im waiting for the soviet panther equivalent, apparently. Something for something? Not grabbing things out of air because you feel like it? |
Custom games with friends. The idea of on-map artillery really needs to be fixed. |
not sure if you didnt get the sarcasm or if you intend to keep the sarcasm going
Absolutely nothing wrong with the mg42 gun. I have never ever seen a german take a maxim, and every soviet player takes the mg42 when they have the chance. Silly arguments like these correctly revolve around German 4 man squads vs soviet 6 man squads. Extended weapons teams sizes have never existed before, so that is why it is an argument. |
weird, every time the mg42 shoots first it wins! usually happens when you move your maxim into the fire arc!
Weird, because the mg has a bigger arc and more range, so it would already be firing at the maxim before the soviet can set up the gun. |
I said they CAN. that is obviously the only part you read so I'm not going to reply to you after this post, obviously, you are looking to fight.
Since you seem to attract fights very well. A maxim 'can' walk up and kill mg42's, apparently, the same way a PTRS can kill an elefant. Why would you let such a thing happen? Non-realistic scenario, unless the mg42 was facing a wall or the maxim could somehow flank... somehow at such close range. Of hundreds of mg battles, that only happens when the mg was being bloody useless. |