OKW as faction is amazing. Relic worked its back real hard to come up with such a flexible army aproach. Damn' didn't have time to test americans - they are interesting too, I guess Friday evening and Saturday will be for me continuous play, I can't wait.
What I would like to see, it's some decency on this forums related to balance questions. No blalance talks should be allowed before one month, people need L2P first.
Anyway, as every time, Relic blew away our minds with so different armies and tactics like you need to learn the game again . GJ !
I concur - fallshirmjagers ftw - and OKW armor is pretty swell. We still need lots of time to decide; within the new faction, i think their units are really balanced. |
I don't like this system.
I think its pretty stupid to win something you already have. "You got a new commander!" But i already had it... |
No, not more damage, but "less less damage".
Retreating squads get a .4 incoming accuracy modifier, meaning they only get hit by 40% of the shots that would usually hit them. The Obersoldaten habe a 1.25 accuracy vs retreating squads modifier, which means they deal half as much DPS vs retreating squads while all others deal 40%.
By now the modifier is so small it's almost neglectable. I agree that the idea of such a modifier is bad and I would prefer if it would be completely removed, yet like I said, it's probably not gamebreaking anymore.
Let me clarify: If you run (retreat) from Obersoldaten. |
just like sov mines were whiping squads for 2 months and people were "cheating" laying mines according to this logic.
For the record - mines kill people in war - trucks dont kill people in war. One is free and comes 1 second into the game, the other is cheap, but it still comes later. But thats fixed and now this is a problem as losers abuse it - its meant to keep it from having pathing issues when setting up around many obstacles. Apparently some people found out running it into the enemy is a more useful job? |
The 20mm HT is fragile, but performs very well- I suspect even better than the ostwind.
Stupid phone autoposted.
Anyways, i think the 251/17 is very impressive. The American counterpart is also impressive, but fortunately for it, the dual 0.50 cals clip through slopes like normal bullets and doesnt get stuck through objects - as in its better at shooting infantry at higher/lower ground and behind obstacles while the 251/17 has to destroy everything to hit the target properly. But you can get a 251/17 REALLY early, so i dont have a problem with it. |
The only real problem I have with them is the retreat killing modifiers. It's just wrong.
Thats one thing i can live without - the rest is counterable and bearable.You get more damage inflicted on you if you try to run. Er... what exactly is that trying to prove about OKW? |
WC51: It's a jeep with a machine gun
IR Pathfinders: PAthfinders that have one less guy, but can call in artillery
Forward Observers: riflemen in cover see further
M3 halftrack: Halftrack with assault engineers
Based on the descriptions of every ability that was said... these 3 commanders trump the starting three. I find it disappointing when i cant find a use for all of a commander's abilities, but these commanders seem very useful. |
Airdrop combat group drops 2 airborne squads and a at gun with a crew
Elite riflemen are a call-in rifle squad with veterancy
Withdraw and Refit allows you to refund a vehicle and get most of the resources you spent on it back.
Withdraw and refit isnt that bad then - you can get rid of old m20's, m5 AA halftracks, and stuarts once late game outclasses them. You can use the resources for shermans and jacksons then. |
You bring in a t34 and they die pretty easy - thankfully their vet ability releases a load of smoke so they can escape the threat. But they dont have a standard medium combat tank atwixt their light vehicles and super heavy armor - they have two extremes with not much in between. |
Long range weapons work. Suppressing works. The freaking m20 or quadmount m5 work. Its not like you wont have vehicles by the time one gets made.
Everything is more expensive - which means youll outnumber him. What happened to people complaining that four man squads get wiped too quick? Now people say a 4 man squad is too difficult to wipe? |