Well technically the terms "Ostheer" and "Westheer" would be the right thing to say and for me they sound quite good 
This Thread needs a poll ASAP 
YES +9001 |
I think it's a good idea to have bigger maps. And to address the long walks back to the front line, people will have to adapt and actually use 251 and M5's as troop carriers like they were originally intended for.
Artilleries are still viable IF they put a "destroy" button so that they can build another one further up when they have cleared an area.
Or if there were artillery tractors... why are engineers building the artillery on the battlefield like a lego set? The main reason i dont like using the m5 as a carrier because... soviets in an American built halftrack? Kinda looks funny if we plan to use it widely, a ZiS-5 looks more natural (and the fact that ive never seen a picture of soviets using m5 as a troop transport). Might as well give every nation their respective truck, i mean, no army can get anything anywhere without logistical trucks. |
Its 2 PM on Tuesday for me...where do you live? Its the 23rd now. |
The trucks are great and I feel they would work quite well. However will they be affected by deep snow and mud?
Oh! You gave me another idea. Why not add much larger transportation like the trains? There are a few maps where there are train tracks but the trains are stationary. Trains played a role in transporting troops before, so why not in the game as well?
Except with trains, their paths are extremely obvious. Railroads will have to become immune to mines, and anyways will be much easier to camp than roads. Soviets and USF can put explosives on the railroad tracks and detonate bridges or a passing train, and Ostheer and OKW (as far as im aware) cant do the same. Trucks in deep snow - at least soldiers wont freeze, blizzards and cold elements slow your infantry on long treks. Mud - lets face it - in real life, that is an obstacle to both trucks and infantry alike; there is no faster way to bypass it. |
I feel this could be added in a second Soviet faction that could be more elite unit based.
Guards. REAL Guards, not the disgrace of a call in Guards, a second Soviet faction showing the elite of the Soviets - as the Soviets actually did have some trained soldiers who were highly equipped with the best and latest weapons (they usually recieved all the fancy lend lease equipment and tanks), describing the quality the soviets had some of over the overexpressed quantity.
Sorry for derailing the thread a bit, i got a little excited because it is starting to become a thing said by a few people... |
Another thought. I've seen a few custom maps where there are some points you can capture so that new units will show up there instead of all the way from the base. Would you think that is a good thing to add to super large maps? Reinforcing would be easier and it can easily be a decent point that both sides would try to fight for. However, it might mean whichever side gets it first would win in a landslide because of much faster reinforcement.
There are also outpost points that act as providing a huge vision of the map. Do you think that could also be implemented? This would make tracking and planning strategies much easier.
Good for new units: not so helpful for infantry that need to walk all the way back. How about each faction is able to make a cheap truck 10 minutes into the game (only for these maps) German factions covered opels, USF duece and a half, Soviets ZiS-5, all which CANT reinforce (meant for ferrying) and can hold two squads (campaign covered opel carries 5 squads for spawning event purposes).
Obviously they are very fragile (sneaky mines will cause migraines as squads inside get killed), so in a sense, you actually have to keep units back to guard a supply line and watch your back. |
But another big problem: infantry. Theyll have to run ALL the way back to base, and then march back to the front which will take 5 minutes and your infantry is forever delayed. Unless tank riders for all factions are allowed, or there are natural forward retreat points to fall back on so infantry wont have to walk as far. |
Keep the same amount of resources as normal from normal maps - but make it bigger as you said. If you limit people's resources, theyll get stuck to their natural enemy and just 1v1, no one will have the resources or units to help anyone else out without losing their side. Normally with map sizes, there are buildups with units. Keep the resource amount, but making the maps bigger makes those buildups vulnerable to flanking, and even encirclement and being cut off from their supply lines.
They will have to spread out or stray, and here we will see the massive flanks and charges; the last resort rushes and amazingly epic maneuvers. |
People dont have the time to organize such a big match; its just too hard.
And the way you said it sounds like four 1v1 's are happening in one game. Compiling the matches, basically?... |
I have to disagree, to me the ML20 is ultra accurate, it happened to me in a game, ask Aerohank, every shell it fired, 4, it landed on to something, pak40, sdkfz250, or mg42, I find it superior than the lefh18, for sure.
I dont care about any artillery these days. Lefh, ML-20, katyusha, panzerwerfer, it ALL sucks. For 600 mp, you can pull out something much more cost efficient. Static targets are useless as simple bombings will blow it up, and because map widths vary, ... its just wierd. Some maps you can fire at the enemy base literally from inside your base, and some maps you have to move it 1/4ths of the way up the map to hit the enemy, in which i assault it with panzers and it dies in 3 tanks shots. Panzerwerfer and katyusha - does not even have to be said. Whenever someone says an artillery did something - Great! My cheaper shock troopers wiped 2 grenadiers, and i didnt lose it to a stuka dive bomb or light artillery off map. I laugh at the B4, unfortunately. The crew sights the gun TWICE, and turns so slow - hey, why dont the lazy gunners help out? Anyways, my panzer assault leaves them useless. |