If i am right, OKW can rush a puma at 10 minutes? That counters my SI armor rush really well. |
Hiding Puppchens in buildings, and their fast retreat ability, is awesome.
OKW is going to be crazy popular.
To people who understand unit preservation and balancing resouces. Do the howitzers fire on their own at targets they see in their arc? |
Hahaha epic sherman steal with the fallschirmjager..turned the game on its head.
Thats the risk of decrewing - it seems difficult for an allied vehicle to be stolen otherwise. That was very epic, though; TheMachine was very sarcastic and you could tell he hated that ability. |
Not if it gets a price decrease and not if a fast luchs possibility is breathing down ur neck.Otherwise there's always guards whose rifles will be effective enough,at grenades,mines and zis.
I can push a ZiS with my Quadmounts, ill just have to give up a fuel cache or two. |
Do i sense a resurgence of the t-70?
No, i can easily survive for another 25 fuel.
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What about the hidden puppchens?
Normal people like us dont really know when real AT comes out.
If tanks like luchs are out when those quadmounts come out - well, thats going to be a problem. |
Believe me, if a player sees you gonna go for an early tank rush, one can prepare and counter your ass harder than you'd ever imagine, since the okw is a hard counter faction(as stated on their new info chart about factions).
Ill need to see how early OKW can get AT counters. The best Ostheer can do to counter is to prevent me from getting the fuel in the first place. Fuel spent for tier 2 - once 120 fuel is achieved (usually helped by fuel cache) tier 3 is under construction instantly and usually when tier 3 is built, CP 3 is reached and i have saved manpower and fuel to que 2 quadmounts (along with 240 muni available) so both are built under 3 seconds and instantly given the upgrade while they are still offmap. They continue driving straight on at the enemy, both getting quadmount right when they meet the first enemy. Either mass panzerfaust or lucky pak 40 (usually flanked and destroyed) can kill it. Then a t34 is built right when 100 fuel is gained, and i have full control of mid. This works best in 2v2, obviously SI does not work in 1v1. But the enemy cant determine when and where vehicles come out.
I need to see OKW first. |
your opponent will most likely be able to start building counters around the same time.
I guess that is the point of it being moved to a different truck. Can i assume Battlegroup HQ and Mechanized Regiment HQ work like Repair and Medic CP's where there are 4 medics/sturmpioneers that do their job out of combat, but in combat they hide? Also, would it be allowed to talk if Battlegroup HQ has an actual upgrade to become a new retreat point (that its not automatic), and probably asking for its price is pushing it. |
Can you guys talk about Schwerer Panzer HQ and how effective its gun is at the time of its deployment? Silly question, but it irks me if the enemy can field something which is immune to it. |
You don't think that pumas, panzerschrecks and mines will laugh at your armour rush attempts?
"Panzerschrecks" Volks can only have one each, they cost a bit, and my quadmounts will chew them up. They can have mines OR panzerschrecks at the time i make my fast armor rush. But that depends on how much mines cost, and their performance against vehicles. AT guns scare pumas easy. My build order is flexible enough to replace for a ZiS-3. |