Patch has dropped!!!!! |
This would be fine if both factions were designed this way. But they are not. You don't always need hard counters, but when the german player gets hard counters, the soviet player can't return the favor. Having a late game that clearly favors one side does not make for good gameplay.
Owww i dunno, i think such things make for the most interesting gameplay,.. mirror factions with the ability to counter each other easily, now that would be boring gameplay |
140 fuel means we will not have t3 and t4 together in one game. If it is designed and intended by devs that we can't have both, then ok. But still I don't know why.
Solution to this issue might be if we build t3, then t4 will cost only half fuel or only 50 fuel. And vice versa, if we build t4 then cost of t3 will be smaller.
I dont think this is an issue just yet, simply because we don't know right now how this will translate to gameplay with all the other changes also.
I think we can all agree that sovs have a stronger early game and this would translate to greater map control and therefore resource income, and this could off-set the cost increase, bearing in mind the Germans have also had a tech cost increase, not as much granted, but maybe enough to balance things out?
Again, we won't know until we've all had a few days to play the new patch |
I agree.
I already had an issue with that with the current prices. German tier upgrades are part of the price but have the major advantage that they cannot be destroyed. An unnecessary disadvantage for the soviets, which is why I reduced the soviet building prices by 50% if that building was already build once in my small gameplay-test mod a few months ago
TBH i only have a concern about it, which is based of conjecture and a specific situation, my real concern is this being capitalized as a better use of armor, or even artillery, avoiding the lines and making a b-line for the base given the option, as the fuel damage is quite high with a fixed target
But these are just ramblings of a sub-par noob, the game will change in many ways so i wouldn't call this an issue,. even less so as we've yet to play the new patch. |
Also, capacity gear is not negative all the time. This really is a miracle patch
Its true, I'm quite the optimist!!! i love the look of the new patch.
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Capacity_Gear. Railway Artillery Spam...FTW.....
lol yeah that's an even better return for cost |
I do have a concern about the fuel cost of t-3/ t-4 for soviets, 140fu for each, however its nothing to do with its comparison to the german tech.
My worry is this:
Guys builds tiger, rushes base. Now as it stands this is usually a waste, may get a squad or 2 before dieing and maybe a building at a little inconvenience, but over all its cost incurred to its damage done is a bad decision.
Now a tiger rushes base,. kills a t-3/t-4 building, bam! 140fuel damage done + the mp,. if it kills 2 of them bam! 280 fuel + mp damage done to a target that cannot move or fight.
Now that isn't such a bad return, add in a lucky squad wipe and your evens with cost, add to that to the fact it will cause you enemy micro and time to deal with it why wouldn't you do it?
Its a cost effective suicide that has a very very good chance of paying off. Loosing the mp and fuel cost of a tiger compared to the fuel cost of t3-t4 plus the engi's and time to build seem like a good trade to me. |
No, it's because i'm French -----L0L--------
Ah okay,. that explains the spelling then.
Whats the reasoning behind your rage then, surly that's not a nationality related thing?
I've met plenty of French people who don't jump to conclusions before even playing something.
I mean com'on,. you can't pull a few stats out of a large patch and call it fail, far to many changes to how inf work to jump to a conclusion like that, and besides if what you said is true i'm sure a later patch will balance it out even more.
you must agree this is a step in the right direction yeah? |
More time for axis for get 222 in the T-2....
Nice, i'm sur spam snipers-guard is back and cheat once more.
Now russian can go T-2 + T-1 ?
Nice, the russian sniper have no counter.
heavy tank at 9 cp ? I need to make T-3 or T-4 or heavy tanks comes 2 min after or at the same time ?
Pathethic patch i'm sur ... Balance fuck, and cp system fuck i'm sur.
You do know that the correct word is 'Sure' right? 3 times seems more than a rage typo |
That is my understanding as well (based on wiki ) ...which is the reason why I am confused about the weapon profiles in the patchnotes, i.e. G43 (being a longer rifle afaik) having a carabine weapon profile and kar98 (being shorter rifle) not.
As someone suggested above, maybe Relic uses the term carabine in a different meaning, not the actual definition (??).
I think we're getting hung up on semantics rather than accepting that terminology aside, it would be down to gameplay for the decision on what profile a weapon uses |