PACK howi should never be standarized to a mere mortar.
With requierment of 3 men crew and being very slow, it always should be long range focused.
USF already has a mortar, 2nd one that requires bigger crew and can't retreat is not needed, its beyond me how did it even happened to even get the idea.
However only longer range will also not cut it as then it'll be vastly inferior 120mm.
I've said it once in the past, I'll say it again with a small update:
Was it up to me, I'd make PACK howi act as an actual, mobile howi.
Performance somewhere between sexton and 120mm, BARRAGE ONLY, 160 range.
Price, pop, cooldown, number of shells adjusted to desired effect.
This way USF receives something akin to other factions rocket arty, but not just a copy and it wouldn't be long term muni strain, like Major arty is.
Good idea, although it would need quite a lot of ballancing to be done right.
All of them are vastly counterable with regular rifles. It will not be the case with the new 222
Yes, that is exactly what we are talking about: 222 should not be immune to rifle fire, especially if its going to cost as much as earlier vehicles. Like I said before, in live patch first vehicles that are immune to rifle fire cost around 300 manpower 50 fuel or more, which justifies cost of AT gun as intended counter.
So you just leave out the fuel price tag and call it cheaper?
I cant follow that logic.
Do you build an AT gun to counter a single M3, UC or dodge? You don't, becouse these are cheap units and it is not worth it. In the same way you shouldn't be forced to go AT gun to counter a single 222.
I definitely want a patch to remove squad AI and the building dances. Some adjustments to indirect fire would be nice too. Doesn't need to do anything else really.
+1 This and nothing more is exactly what we need changed.
They are reviewing the changes. Previous patches have had several iterations before they go live.
The difference is that in case of previous patches most of us could agree with most of the changes in the initial notes, the rest was just fine tuning. Right now, community seems to disagree with ballance team even when it comes to the size and scope of the changes. Most of the changes are actually considered harmful for the game. So no, this is not the same situation.
Relic removing every element that made the game interesting or diverse, soon UKF, Soviets and OSt will be mirror factions.
We now have the old kubel turned into a generic light vehicle without the suppression cone, American mortar, 222 becoming a premium vehicle like the T-70, Volks getting a generic AI upgrade losing their AT role, one man soviet snipers.
Single BAR rifles and brit mortar squad mirroring the wehr one coming the patch after next you heard it here first.
Yes, I think that in the urge to ballance the game, part of the community forgot that the primary goal and struggle has always been increasing the playerbase. People like to play ballanced games, but not if they are not interesting and shallow. In fact, most of the playerbase doesn't care about ballance and most of people who do really shouldn't. Interesting, deep and diverse design is much more important. Especially as you can always allow mirror matches in tournaments if competitive players complain about lack of ballance.
Ballance is important, but these changes invalidate its very purpose. And they are even questionable when it comes to ballance itself.
Disclaimer: I wouldn't like to watch mirrored tournaments, but if competitive community is going to force everybody to play mirrored factions instead, then it is the better solution.
If u ask me jackson should be more like firefly and wolverine like su76 but wolverine is doctrinal so jackson is the only real at option so curent state is ok dont touch it
That is a good place to start if we were to redesign usf late game instead of trying to make jackson a solution to everyting. So what is needed is to swap m10 and jackson. Then ballance them in their new doctrinal roles. Jackson as heavy tank destroyer - kind of a small version of ISU/Ele/JT. M10 as generalist TD priced similar to sherman, that loses its OP crush but gets better in TD role than su76 and possibly 60 range.
You just answered why the 222 should be buffed. I refrain from the rest since it's personal experience and some weird argument about timing with the t70, which will just devolve into semantics.
Well, making 222 useful in a fight vs t70 is like making t70 useful in a fight vs p4... Buffing it to the point where it is a valid option against soviets in general is also a short way to remove usf and ukf from meta completely.
If you want 222 to be equally useful against all allied factions then it needs a redesign not a buff. Still, imho there is nothing wrong with some units being better against some factions and weaker against the others. That is one of the ways of increasing strategic diversity.
Btw, talking about 222 and t-70 as if they were in same class is pretty hard to justify. There is much less of a difference in cost and arrival time between ostwind and t-70 than 222 and t-70 and yet people don't scream that t-70 is UP becouse of that.
@OP Do you play the game on windows? Linux and mac receive updates with a delay. There is also pretty much nobody to play multiplayer with there as windows has separate search queues becouse of some implementation problems. Still, the multiplayer works for playing with friends who use similar platform.
I answered your question, why are you responding like this? You seem to be argueing out of emotion against the 222 buff, I recommend you evaluate yourself.
So? It's not like 222 is going to wipe infantry like a t70 (which by your logic, is also cheaper than an ATG) or that allied factions lack AT options (mines,snares,LV's you name it).
And I know most brit players are basicly AFK, but 444 isn't a threat to a AEC in competent hands.
The people argueing against 222 buff should play ostheer and face t70/aaht/aec and come back.
You will realise that this thread is a joke then.
Are you really not trolling? With similar support trading one 222 for aaht or aec is pretty much certain if you have 2. Works for me every time I go 222s, even though I usually prefer long T1 play with sniper. T70 is of course a different case as it comes the latest of all these vehicles. Which doesn't matter that much becouse nobody sane goes 222s versus soviets either way.