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Thread: Conscript Merge Ability Question30 Apr 2018, 18:46 PM
In general you always want to merge when in combat. In base merge only if the unit you merge into is significanlty more expensive and has no armour (for example guards). Don't merge into support weapons with stock crews unless you need to keep them alive in battle. MGs get worse RA after merge, other support weapons also cost less to reinforce than conscripts. Do merge into captured support weapons, they are either conscripts, so you lose nothing, or more expensive models that don't really need their RA that much in this role. In: COH2 Gameplay |
Thread: Sniper Role Overhaul29 Apr 2018, 19:42 PM
Yeah, that is exactly what I said. These units didn't work out, because there is nothing in them that is better than another infantry squad. Now if you had a real sniper doctrinally, you would definitely want it in the mix. In: COH2 Balance |
Thread: Sniper Role Overhaul29 Apr 2018, 18:32 PM
I don't think this argument is valid in this case. Think of pathfinders. The airborne commander has been in meta multiple times thanks to its ability to supplement usf tech tree. Yet, pathfinders seem to be used only in troll strategies. In: COH2 Balance |
Thread: Sniper Role Overhaul29 Apr 2018, 16:12 PM
Which means we should focus on returning these factions to their initial, superior design, instead of thinking about removing snipers all together... Also, even if you are going to focus on sniper against usf, mgs against soviets and mortars against ukf, it is still much better strategic diversity than going infantry spam every game. From the standpoint of strategic diversity the best situation is when agains each faction you can go with more than one strategy without crippling yourself (of course depending on what your opponent is doing) and when you can't do the same against all factions. This situation at least assures the second point. In: COH2 Balance |
Thread: Sniper Role Overhaul29 Apr 2018, 14:25 PM
This idea has already been tested in WFA and people seem to use these sniper units rarely. In theory they have crit chance, more sniper rifles and lower chance of getting wiped. In practice, their performance if very RNG dependent and they don't let you win your engagement any better than another supporting infantry squad would. This is because they can't decrease enemy dps in whole engagement by sniping one model when it begins like EFA snipers were designed to. There is much easier way to remove the "one man army" snipers from the game while keeping their support role. All one needs to do is making them slightly slower than other infantry, so they can't soft retreat when unsupported. In: COH2 Balance |
Thread: Sniper Role Overhaul29 Apr 2018, 13:43 PM
You obviously put a lot of thought into this and I would be happy to discuss it with you. We have two original factions that are designed around combined arms, which means they need to support their weaker infantry with support units. Mind that out of 3 main support units: mgs, snipers and mortars, its the sniper that is most fun to play. I'm pretty sure everybody can agree that game was in a pretty bad state when mg spam was in the meta. Mortars are brainless and thus they don't really fit top tier gameplay. Removing snipers would mean these two factions are either left with going back to mgs and mortars or spamming infantry. Is that the direction we want to go? In: COH2 Balance |
Thread: COH 3 CONFRIMED?!28 Apr 2018, 20:52 PM
While I agree that Cohs charm is the atmosphere, voice lines etc. a large part of the atmosphere was lost when they enabled Amis/ Brits to team up with Soviets. #stillsalty They did that because game without usf didn't sell in 'murica. And they totally screw their chances on russian market with campaign, that was considered there as defaming. For the same reason they added pershing later even though usf was designed to be medium oriented. In: Lobby |
Thread: NEW MOD RELEASED --- Make CoH Great Again28 Apr 2018, 11:33 AM
Looks like a fun comp stomp mod, definitely will bring some coh1 compstompers to coh2. |
Thread: I strongly oppose the Soviet sniper change25 Apr 2018, 17:20 PM
Sorry, but this is complete bullshit. For multiple reasons: 1. LVs are getting buffed against snipers 2. Snipers get their RA nerfed. 3. Even this patch, most snipers die to flanks, especially soviet ones. Many die to indirect fire as well. In: COH2 Balance |
Thread: WW2 Daily Pic23 Apr 2018, 21:24 PM
Hey, I know this place ![]() Btw, here is a full photo: ![]() In: The Library |
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