With healing being irrevocably tied to infantry sections, I find it quite difficult to keep everything healed up. It's especially a headache if you lose infantry sections, since you have no real choice but to replace them.
What I would propose is that the medics that can be built from commando gliders would be available for regular purchase from t3 and not just from the glider. (I'm hesitant to put them in t2 because it would discourage spending the munis on medkits.)
This would allow brits to be less beholden to infantry sections for healing, especially when it comes to healing units like AT guns or sappers that may be operating independently from your infantry and thus you'd have to waddle over there to go heal them up.
What do you guys think?
Aside from Soviets (who have the best healing option) every other faction has multiple sources of healing. Most Ostheer infantry have medkits and med bunkers can be built. Americans have ambulance healing aura and medics. OKW have deployable medkits and medic truck. I realize that infantry section healing is some of the best since it can be done in the field quite easily and frequently, but once you get a large number of squads not having largely automatic healing is a bit of a pain in the ass if you don't blob up all your infantry regularly.
Cant understand why you think soviets have best healing option. It makes no sense, just think of it:
-wehr can build a bunker at his base, but also on his teammate base in case of mechanised truck, or mid bases if possible, or on the field, or even in many different places at the same time! Pretty powerfull, and its also cheap, only 150mp 60muni, and the muni makes the difference only for base bunker, late game when you build field bunkers muni is not a problem.
-usf has most expensive healing but paired with the major and the fact that same vehicle reinforces and that you can have multiple ambos its sometimes more powerfull than ost one as ost has to pay another 150/60m to get field reinforcements and they have no forward retreat point.
-okw has the advantage of the fact that one building does all 3 things, so it is pretty cheap at 200/40f + 300 (for the first part ost would pay 300/120m soo) but there can be only one on the field which is a serious problem.
-ukf can have multiple, mobile healing squads that are super cheap as they effectively cost only 30 muni, they also can pair them with forward retreat points. Only problem is the micro required but we are all accustomed to it after usf ambo. Mind how great it is at healing snipers: ost snipers usually retreat only to heal or operate around forward healing bunker, both methods significantly limit their field presence. Ukf sniper doesnt retreat the whole game. It is easily healed on the field for free and the fact that there is a IS somewhere doesnt show its position as you usually have multiple of these.
-and now soviets... not only their healing is pretty expensive at 250mp for only healing, it is also only possible to be build at base meaning that soviet squads and snipers have to often retreat to base and loose field presence just to heal, many times I have seen on streams and tourneys 6 men con squad retreating with 1/3 of health just to heal up, I also do it myself as such retreat conserves you 100 or possibly even 240 mp. Ofc you can do it with every other faction but soviets are the only one that is forced to do this. That said it is not sth that should change, but it is a fact that soviets have the worst healing in game. (unless you count one specific doctrine ofc)