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Muni caches for OKW!

16 Oct 2015, 22:22 PM
#1
avatar of Thunderhun

Posts: 1617

As the title says OKW should have some sorf of alternative way of spending MP to avoid floating. My idea is the muni cache.

Opinions? Ideas?
16 Oct 2015, 22:25 PM
#2
avatar of Gluhoman

Posts: 380

They spend mp on obers and volks. Also, third tier of OKW can change oil for muni and conversely muni for oil. So with muni caches they can convert far more oil.
16 Oct 2015, 22:26 PM
#3
avatar of Mittens
Donator 11

Posts: 1276

They get the supply transfer. I don't dont think giving them caches would really adjust their MP float..thats all based on their unit quality and overall stats.
16 Oct 2015, 22:26 PM
#4
avatar of Swift

Posts: 2723 | Subs: 1

Apart from this would indirectly buff the new OKW commander with recoup losses as well as see the return of Obersoldaten Death Blobs, no, but I do agree that OKW need a way to spend their manpower.
16 Oct 2015, 22:27 PM
#5
avatar of Dullahan

Posts: 1384

Grenades, weapon upgrades, mines, resource conversion, abilities (Smoke, aimed shot etc)

Don't really think they need much more.
16 Oct 2015, 22:30 PM
#6
avatar of Just easy

Posts: 110

Grenades, weapon upgrades, mines, resource conversion, abilities (Smoke, aimed shot etc)

Don't really think they need much more.


This is about another way to spend manpower, not muni.
16 Oct 2015, 22:32 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8



This is about another way to spend manpower, not muni.

Spam IR HTs.
16 Oct 2015, 22:32 PM
#8
avatar of Kubelecer

Posts: 403

A HMG :foreveralone:
16 Oct 2015, 23:03 PM
#9
avatar of BrutusHR

Posts: 262

jump backJump back to quoted post16 Oct 2015, 22:32 PMKatitof

Spam IR HTs.


They cost (5?) fuel...
16 Oct 2015, 23:04 PM
#10
avatar of Katitof

Posts: 17914 | Subs: 8



They cost (5?) fuel...

So kill them and scavenge them.
16 Oct 2015, 23:27 PM
#11
avatar of Dullahan

Posts: 1384



This is about another way to spend manpower, not muni.



Build units????

16 Oct 2015, 23:39 PM
#12
avatar of Jadame!

Posts: 1122

Float is a Lie.
16 Oct 2015, 23:54 PM
#13
avatar of IGOR

Posts: 228

spam volks and pios Kappa

or

make okw units cost more, and then there will be no resource floats :sibPheasant:
17 Oct 2015, 00:43 AM
#14
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Am I seriously the only one here that isn't just rolling in mp while playing okw? You people aren't spending your manpower on shit you need. There is always something worth manpower that okw could be using if hey can spare it.
17 Oct 2015, 01:02 AM
#15
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

Am I seriously the only one here that isn't just rolling in mp while playing okw? You people aren't spending your manpower on shit you need. There is always something worth manpower that okw could be using if hey can spare it.


like more camo raketenwerfers :clap:
17 Oct 2015, 01:52 AM
#16
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Pak 43s

Expendable Falls and JLIs

More Raketen

etc

etc
17 Oct 2015, 02:04 AM
#17
avatar of ferwiner
Donator 11

Posts: 2885



like more camo raketenwerfers :clap:


Yeah, there is always sth and raketens are never a bad idea. OKW is in such a bad state now that it never floats. And that is about incoming patch, in current one you can just spam ISGs like there was no tommorow and whats more, it works!
17 Oct 2015, 02:30 AM
#18
avatar of Cabreza

Posts: 656

I find the only time I float as OKW is when I go mech truck first. When you do that you pretty much have no choice but to build a ton of volks or pick a commander with call-in infantry to compensate for the fact that you have no LEIG or forward retreat point to act as a force multiplier.

It might be interesting if instead of converting fuel -> muni or visa versa the mech truck converted MP to fuel or muni at a reasonable ratio. In effect this would simulate building a cache. The difference would be that while a cache requires immediate investment for eventual net gain in resources OKW mp conversion would be a constant conversion that never produces a overall net gain in resources but also could be toggled as needed.
17 Oct 2015, 02:48 AM
#19
avatar of ClassyDavid

Posts: 424 | Subs: 2

Indeed, the MP float of OKW is an issue. Unless you're throwing away units or suffering heavy losses, you simply don't have enough valid core options to use outside of call ins to use the manpower in a effective manner. Yes, you won't float OKW manpower IF you pick a doctrine with call in infantry. I bloody tired of going 2 Sturms, 3 Volks, and 3 Rakets and still have enough manpower to last the next game.

I could see a manpower to munitions converter as it does add an interesting option. But alas I have no certain answer to offer.
17 Oct 2015, 03:11 AM
#20
avatar of Dullahan

Posts: 1384

Am I seriously the only one here that isn't just rolling in mp while playing okw? You people aren't spending your manpower on shit you need. There is always something worth manpower that okw could be using if hey can spare it.


You only need to go watch a few games under the "Live Games" tab to see how bad people float their resources.

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