AMD FX 9370 (4,4 8-core)
MSI GTX 970 4GB
16 GB DDR3 RAM
Medium/High settings (AA off) and I can play 1v1s and 2v2s with the fps dropping to 40 in the largest fights, otherwise runs pretty well
You can't really play this game on max settings without spending 5000€ on your system
You actually can, but not if you expect 60fps. I still dont really get what is the difference in player performance between 30 and 60fps. I mean I understand it looks better but its not like 10fps that makes it harder to issue orders or something. |
I think that your misinformed about how it actually works. It does appear that the troops outside the building are able to fire at the troops inside the building through a wall, but from close observation and what I know about how the game works, that's not what is actually going on.
So what is going on? The units that attacked you from the blind spot, most likely shot at a window on the building, not shooting at the wall. When the bullets impact the wall of the building, they should actually fail to penetrate, protecting the occupants. Even buildings have an armor value. If you want to test this more, arm a sherman with explosive rounds and try to blow up a building or bunker. You will see it will fail to penetrate both, many times.
Why didn't your units return fire? It's simple, the enemey troops were not in the arc of fire for the hmg. In fact, they were likely out of the arc of the backup soldiers too. All troop entities in the game have an arc of fire. If I'm not mistaken, for the backup troops of the HMG(the guys not manning the hmg, but still part of the squad), it should be 180 degrees of arc, extending out about 35 meters. When not in a building, these troops would normally be able to rotate themselves to put targets into their arc of fire. By going into the building, they now face parallel to the window and are unable to rotate. Since their arc is constrained to that 180 degrees and they cannot rotate to move the arc, they now effectively have blind spots where they can be attacked and not be able to return fire.
There are a few details that I am not 100% on and would require the knowledge of some of the others here that know the program better. Some times at the corners, ordnance will not intersect the building and is allowed a free path to the intended destination window (meaning a penetration calculation doesn't need to occur, except the attack impacting the intending target). You might even see sometimes the building will absorb some of the fire, when your opponent is attacking a blind spot. Another detail I'm not sure about is if there is anything the troops inherit from the buildings. Such as a percentage of the damage dealt to the actual building. I don't think this occurs, but I'm not sure.
With all that said, I don't think anything needs to be corrected. The bullets aren't going through concrete walls, your just interpreting it wrong. Grenades are different story, however. They can be thrown through many walls for some reason. That's not as bad though, because it's very easy to sneak throwing something into a building.
If anything would need to be "fixed" it would be the occupants of the building being unable to rotate at the window. That would allow building occupants to return fire, if my understanding is right.
What actually happens:
Models outside of building aim on models inside, not the windows. They completely disregard the fact that windows exist and they aim and shoot on models through wall even if there is a window on the side. Why? Becouse they are doing only the small arm accurancy roll(just like all small arms always do) and this one completely omits the existence of obstacles. All it does is accounting for 0.50 recived accurancy modifier in builidng cover. Nothing more. If the roll decides the bullet hits it will hit no matter the number of walls between the gun and the target. If the roll decides a miss then it will stop on the first obstacle. Its really that simple for small arms, works perfectly and should never be subject of any changes. |
repair stations for muni only are what this commander is all about, the old version was bad, it was actually the only commander that made your situation worse after picking instead of better. |
No unit should ever be vet 1, or 2 when only having a single kill or two. I see this mostly on British units. I say bring back kills to vet up..
Coh1 veterancy system was absurd becouse of that. For example an AT gun that gave the killing blow to a tiger got to vet3 from vet0 right away. How stupid is that? It is much better with the damage now, the problem is that vehicles give you too much veterancy compared to infantry. |
Actually you who scream about cancer commanders should consider that if these commanders are free relic will have no problem nerfing them. On the other hand if these will be income heavy commanders, they wont nerf them for next 3 months or so. |
Actually it is a super all time faction
Yeah, but thats due to ridiculous resource changes not performance of units. |
"OKW are a late game faction"
Relic claimed that okw is super early game faction, didn't they? |
why do they need 100 MP more when their starting unit already has 130+ MP value higher than the other factions on top of their tech being cheapest in the game
They get 100mp more taking into consideration the cost of starting unit, they dont get both. |
You guys never cease to amaze me ranting so hard about few new commanders that are not even that strong, definitely not as strong as calliope commander, and everyone will get them via warspoils either way. Like really, what is the problem? Maybe you just like to cry?
Btw I just dropped 2 ukf commanders, both croc commanders to be more precise |
Yeah, its true that this ability is kind of bullshit but on the other hand if loosing HQ prevented KT then late game artillery, namely rocket artillery would be even stronger than it is right now... |