Hell, panzergrens can get their second schreck for 90 muni if I lose one. It's costlier, but at least it's there.
Mind you, the way that actually functions in the game code is highly(overly) complex and convoluted. I can see why anyone at Relic would be loathe to recreate it for PTRS.
But I'd rather have clunky code that functions properly than lack it completely.
Its not more expensive. Pgrens rebuy lost shrecks for 60 muni and they always did.
Ultimately, if someone is trying to play on 32-bit Windows, they're gonna have a bad time That's all the average player really has to take away from this.
Sure, the conclusion is right. I just felt that this is worth mentioning for the sake of correctness. Especially as everybody who still uses 32-bit system must have learned this the hard way after trying to install 4gb of memory and getting only 3. So actually anybody who reads that 32-bit section will know that it is not true, even if he doesn't know why intel did it that way in their architecture.
There is a mistake in the text. In 32-bit systems 4GB is the maximum size of address space, not memory. This space is generally divided into 4 chunks of 1GB. Sadly, the system has more to address than ram, for example the ports and some cpu stuff and these also fit into the same address space. Thus at least one of these 4 chunks of address space is already used (and this is a compatibility mode, normally it would also have the copy of whole ram address space for system use), so only 3 are allowed to be filled with RAM and used by programms. That is why in fact 32-bit system uses maximum 3gb of memory, even if 4gb is present on board.
I'm not sure if it is like that in all architechtures (it seems for me that there is no way around it), but that is definitely true for x86 and that is the only one described in the article.
TLDR: 32-bit system can use up to 3gb of ram not 4gb.
Its true that coh2 is full paid game but its also true that relic invests money into changing the system and for sure will seek return and gain on the investment. Which means that the new system may feel more fair or beneficial, in order to increse base game / factions sales but it will definitely take more grind to get a commender than before. There is no way around it, this system is not aimed on player getting content for free but on developer making more money.
I generally agree but there are some things they really happen to screw up. For example returning bugs like "on me". It is really easy to write down an automatic test that detects this one. After every bug is discovered their developer or tester should first write down a test that check if it is in game, then run it after fix to check if the bug is not present. Then they should run all these tests as regression tests every time they deploy a patch, to make sure no bug returned. These are the basics of software testing, there is not a single reason why one shouldn't do regression testing.