Thread: SSSSS16 Feb 2014, 20:43 PM
I'd like to see some replays of the guards/sniper combo being defeated (without the soviet player making silly mistakes) |
Thread: SSSSS15 Feb 2014, 21:23 PM
Even with the guards moving to 2cp its still a problem. The scout car is too weak and is even getting a nerf, it amazes me how little Relic seem to care about this problem. |
When it comes to ram, yes it is RNG, for the guy executing it however for the german player it is poor skill to get rammed, you can back up or you close range or you can faust or place mines so you don't have to roll the dice.
Bollocks. How is an unvetted (no blitz) tiger supposed to out maneuver a T34 that comes charging right out of the fog of war. |
I'm with you bubalo. It's the gamble thats the issue, sometimes a russian player can throw tank after tank into a ram and it fails losing them the game, sometimes its the other way. Winning or losing the game shouldn't be influenced to this extent by raw luck. |
It wasn't unsupported and it wasn't in enemy territory, it had a Panzer IV that was also rammed, an AT gun and PG gren squad that was overrun by shocks.
Soviets don't Ram unless they have a slight strategic advantage, if RNG is on their side the german player loses their tank and the soviet player loses nothing. It's fine when we're talking Panzer IVs but Tigers? come on, it's BS. |
Ram simply should not affect Tigers, a 700 manpower and 200 Fuel tank lost to a tin can with an engine. It's like having half a grenadier squad kill a shock squad. |
I definitely think being a native english speaker helps, people can say Imperial Dane is proof that it's not necessarily the case but Dane speaks English so naturally that he could easily be mistaken as a Brit by non-Brits. |
Mines and ram success are the biggest culprits in my opinion.
Mines are just aggravating. The AOE effect obviously does more damage to clumped units but there's no way to control squad formation so you can't avoid it as far as I know. Maybe someone will find a way to shift right click moves when walking through narrow spaces to avoid clumping (I may today a bit). The AOE is basically messed up from what I read somewhere, it should not do as much damage to more distant members of a squad as what it's doing. Compared to vCOH, the effect is much less predictable. In vCOH a full-health squad might lose some members and a significant amount of health, but would never just get wiped.
Ram is a game-breaking failure of design given the RNG probabilities Relic have built in to it. Disabling a piece of expensive late-game armor is too big of a strategic event to be left to an RNG roll given the number of times it will occur in game. The Tiger Ace simply brought this problem to the forefront where everyone could clearly see that many games in COH2 are won or lost on dice rolls. As Inverse said in another thread, it's not the RNG, it's the scale of the event the RNG is affecting. Many small RNG events contribute to the game's complexity and actually do raise the skillcap, but huge events with major consequences that will not re-occur often enough for the RNG to affect both players equally are completely detrimental.
For those who don't know statistics a brief explanation - with enough occurrences of an event determined by probability in game you approach the programmed probability. But given one or two events in game, you will not hit it, just as flipping a coin only 6x will not always result in 50% heads/tails. You need a really large number of events for the actual game to reflect the programmed probabilities of the event occurring.
You can get the probability on your side though - you need about 3 well-microed T34s to have above a 75% chance of disabling a Tiger (if I remember someone's math from beta forums correctly). That's why the best counter isn't AT guns or SU-85s, but ramming. But that's still, in my opinion, an unacceptable level of RNG for such a major game event.
Very well put, sums up my thoughts exactly. |
Last night I lost a game because a ram from a soviet tank immobilised my vanilla Tiger. It's a coin flip whether or not the Ram would succeed in disabling my tank, and I lost the game because the coin flip didn't go my way.
Thats why I hate the high amount of RNG in COH2. |
Semoiskey both Winter and Summer. It heavily favours soviet players.
Edit: I should probably expand on that.
The narrow choke-points makes it perfect for soviet mines, the buildings and landscape limit line of sight for MGS and Snipers, the lack of open fields make it very difficult for armour to flank and the closed in nature of the map heavily favours artillery which the soviets have significant advantages in. |