But BAR is Browning Automatic Rifle. Even back in WW1 it was designed for walking fire.
"The U.S. Army, in practice, used the BAR as a light machine gun, often fired from a bipod."
We're arguing semantics here really, point is, doesn't matter how the weapon was called, it was designated and used as LMG and in game its "assault-ish" rifle and now, so is vickers.
I do hope vickers will pick up now a bit, because I do love how it sounds, but I'm a bit disappointed you no longer can give it to team mates, it was pretty much the only reason to use this doctrine in team games and somehow I can't see it becoming more popular in 1s with these changes, because 1s is clearly what its being geard towards now. |
Personally I thought this change would be thematic but I wonder if anyone will actually use em for that. I mean 300 mp SVT Squads with at 2 cp's with strong all round vet bonuses and useful abilities seems pretty sweat too me.
Its not exactly thematic for infantry doctrine, but it very much is for lend lease.
And the squad rework, overall, looks solid. |
If the vicker K is going to fire on the move, it should be keept for elite unit like commandos as upgrade, and not available in pair. In the current version of beta, sapper can be set up with 3x vicker k, fire on the move and have amor on top, which is very unhealthy.
Please consider replace it with rifle grenade or turn it into ukf m1919.
Its literally to be a BAR copy, why wouldn't it fire on the move?
With new stats, its an LMG exclusively by name, just like BAR. |
You people forget that assault guards, while still meh "assault inf" just became best soviet AT squad with access to 2 elite bazookas. |
Their MP cost reduction came with several nerfs to its veterancy and stats, in fact, that 440 mp unit would passively suppress any squad it engaged, a munition cost to make a 340 mp unit actually DO ANYTHING on top of further delaying the last infantry squad to reach the battlefield is totally unwarranted
No, veterancy nerfs were part of global OKW rework that has brought their economy to the level of other factions, which meant they no longer needed every single unit to be potentially super unit at the cost of having limited ammo/fuel access.
You literally have an explanation in the patch notes about splitting LMG and reasons behind it, go read it. |
Why the hell would you nerf Luftwaffe supply? Nobody uses it already
And why are you comparing Luftwaffe supply, one of the worst Ostheer commanders, to
Infantry Company, one of the best USF commanders?
It provides a lot of utility in different ways.
The very thing vipper has claimed to be overpowered to the point where it can not exist on one single commander.
You kind of got my point tho, nerfing luftwaffe supply because it has too much utility is a stupid idea, just as nerfing infantry doctrine because of its utility. |
There's absolutely no reason for Obersoldaten to have to purchase their mg34. The squad is a completely useless bleeding pig without it
There is an extremely good reason actually. Multiple in fact.
Originally they came WITH MG34 and had a cost of 440mp, IRSTG stacked with MG34 too.
First reason, obviously is to prevent weapon stacking.
2nd one is to make it affordable mp-wise and to not have them have 50mp reinforce cost anymore. |
That is a problem of the "rush to last tier" mentality but the design is there and is good.
Then perhaps you should not have whined for nerfs of every single light vehicle in existence, then we would have a mid game, because you wouldn't be able to just ignore mid game for posing too little threat to care. For years you were directly advocating for the game to end in this state by calling nerfs to everything pre med tank phase and now you are complaining about it? This is what you and others always wanted, where is the problem?
What OKW luck is a decent assault squad that is mid oriented and durable VG simply do not cut it and ST44 obers are do not fit army composition in sufficient number. Fall can easily fill that role with 5 entities.
UKF completely voids that argument for stock army and for doctrinal, MP40 volks exist already.
If every single role was always needed, as you claim, DLC factions wouldn't be designed lacking these roles by default.
JLI are not an infiltration unit since the enter the field normally and not spawn form ambient buildings are closer to pathfinder.
He said:
There are already JLI, so Falls don't need really to provide sniping capabililty or recon
You are the first one to call them infiltration unit, he didn't even indirectly.
Stop projecting your thoughts onto others, its insulting to other posters and shows your utter disregard for their arguments.
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Infantry company simply needs to lose TOT. The ability is extremely cost efficient can, be used to delete enemy Lefh and to delete enemy truck with a barrage from Priest. That is simply too much utility for single commander.
(See Ele/ISU).
There is nothing wrong if offmap needs a unit to finish the job.
Infantry company does not "need to lose" anything.
There is no such thing as "too much utility for a single commander" if the commander is focused on providing utility, if you disagree, I expect to see nerf luftwaffe supply doctrine in multiple ways from you soon, because its insane how much utility that commander is providing.
Also, infantry commander, seems like you do not seem to be aware of it, does not provide equivalent of ISU/ele to USF. |
+1, great idea, we would be able to fit 2 ships on the map with a ladder put between to connect them, so crews could get to each other and fight with their cutlasses! |