Cool, still irrelevant though.
"Intended role of a unit as designed and balanced around by people responsible for it is irrelevant"
Ok.
This would be meaningful if the 221 were a t0 unit, but it isnt; it comes at tier 1, just like the British 6 pounder, Sniper, and AEC. The brit has access to similar AT options to OKW at the 221 timing, the fact the Rak comes at tier 0 has absolutely no bearing on the 221/3 vs the UC.
No, it does not. Not even close.
Combat is the primary role of the 221, and honestly even the 223. The 221 gains armour with the 223 upgrade, if it's "Primary role" was to just be a cache, why would its combat performance improve with the upgrade, and why are the first three levels of veterancy for the unit focused around making it more combat-capable?
No, it is not. Healing on field and assisting infantry against other infantry in cover is.
Lockdown is what the 221/3 transitions into after the Light Vehicle phase ends, it isnt it's "primary purpose", as building a 221, immediately turning it into a 223, and then immediately locking down a sector is not an efficient use of the unit.
But the UC is?
Yes. Its very much supposed to fight against anything below 222.
It has stats to do just that and upgrade that makes it even better.
It also does not provide any utility, its not needed as a transport and not a single soul ever uses it as such and it loses that ability when upgraded.
Contrary to ost, UKF does not have long range "fausts" and contrary to OKW, USF does not have T0 ATG.
I do hope you realise that just because you say something is true, this doesn't actually make it the case? The UC's intended targets are similarly infantry, It's an AI vehicle primarily, which is rather supported by the fact it can upgrade into a flamethrower. It has two AI upgrade paths.
Yes.
UCs primary role is fighting infantry.
Its secondary is to keep axis ultra lights away from tommies, because otherwise its free, uncounterable attrition damage.
And if you still have any doubts about 221 role, go ask Sander or Miragefla.