Flakvierling.
And defend it with your life, it depends on it.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: need pointers for playing DAK- 2v217 Feb 2024, 19:34 PM
In: COH3 Central |
Thread: allies tank spam problem6 Feb 2024, 12:52 PM
You really would need some advanced statistics math here, given how factions are not played equally, or facing equal match-ups. We do have match-up specific stats as well, but elo distribution alone without normalizing faction pick difference won't do any good. In: COH3 Central |
Thread: allies tank spam problem6 Feb 2024, 10:59 AM
Winrate has nothing to do with balance since matchmaking can always compensate the lack of balance with ELO. CoH2 history and its 40-60% faction win rates at times would disagree here. Perfect balance will never be achieved in asymmetrical game, but we're closest we've ever been across all 3 games so far. Anti-all blobs and super heavy IWIN tanks not existing really contribute here in my opinion. Slower pace and lack of vehicle inf crush on non pinned infantry is a significant factor as well. Overall, in CoH3 we have actual Italian forces, yet there seems to be very little cheese, even FRPs are very manageable(once coastals get across the board nerfs) In: COH3 Central |
Thread: allies tank spam problem6 Feb 2024, 07:26 AM
Can't really throw all team games into a single bag. 4v4 always was and always will be hmg spamming artyfest. 3v3 also tends to develop a frontline with arty after early game. 2v2 is much more diverse. In: COH3 Central |
Thread: allies tank spam problem5 Feb 2024, 08:32 AM
To add a bit more context, its all mp games for 2s(since OP posted screenshots from 2s) since 1.4 dropped, so games exclusively with current patch. And while coastals definitely carry wehr hard, I don't think adv inf has same impact on USF as it adds more of what they already had. Also, CoH2 is balanced around tight meta, you deviate, you lose. CoH3 offers a variety of options, there is top level 1v1 meta, but other than that, you actually have options across all battlegroups and tiers. In simpler words: Units in CoH2 are balanced. Units in CoH3 are balanced and useful/practical. In: COH3 Central |
Thread: allies tank spam problem4 Feb 2024, 21:37 PM
Donno, does not look imbalanced to me. Its closer to perfect balance than we ever had in CoH history. In: COH3 Central |
Thread: Allies requier more skill and intelligence31 Jan 2024, 20:35 PM
what exactly requires more skill and intelligence in building 5 boys tommies, infantry training and spamming centaurs or centurions? what exactly requires more skill and intelligence in building 5 rifles, ISC, equipping them with dual BARs and spamming chaffees after initial grayhound? In: COH3 Central |
Thread: coastal defense29 Jan 2024, 21:11 PM
oh you silly, little willy, rangers clap gustas if gustas won't get lucky flamer hit on tight spread even thompson ghurkas clap gustas Try it out in chat command mod. In: COH3 Central |
Thread: coastal defense28 Jan 2024, 07:43 AM
They did, the extreme version. There is new campaign british BG together with mp ones, which pretty much is the worst brit cancer ever with emplacements. In: COH3 Central |
Thread: coastal defense27 Jan 2024, 13:13 PM
Casuals love this playstyle and will not think twice before paying to get it. In: COH3 Central |
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