So then you run into the issue where a Panther loses up close to an E8 and loses at range to a Jackson so you basically can not use any armour if the enemy fields both an E8 and a Jackson. so gg?
JP4 beats both.
Just a reminder.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: M4A3 76mm Sherman V E8 Sherman29 Jul 2020, 07:40 AM
So then you run into the issue where a Panther loses up close to an E8 and loses at range to a Jackson so you basically can not use any armour if the enemy fields both an E8 and a Jackson. so gg? JP4 beats both. Just a reminder. In: COH2 Balance |
Thread: Shock grenade28 Jul 2020, 19:57 PM
Its a fact. Again, ask Sander or Miragefla, who have direct access to win rates. In: COH2 Balance |
Thread: M3A1 scout car scaling28 Jul 2020, 19:56 PM
surely the maphacks buff at vet 2 is not enough. 222 has that and more. Kubel has that and more. Even M20 has that and more. So yeah, no, a generic scout unit sight bonus vet is not enough as evidenced by usefulness and utility of *insert literally any other scouting vehicle here*. In: COH2 Balance |
Thread: Tiger nerf28 Jul 2020, 11:16 AM
How many times he repeated it? 2? 3? His results aren't what I'd call reliable if all of the testing is what is on his movies, because his number of repeats is not even enough for error margin alone, much less a reliable source of data. In: COH2 Balance |
Thread: Comet repeatedly bouncing KT heat shells27 Jul 2020, 22:19 PM
Thanks, I was wondering where I can check the stats. It just seemed stupid to me, saving up so much fuel just to bounce so many times on a much cheaper tank. Its still only a generalist tank. And you have to had extremely bad RNG for it to happen. But it happens, like soviet T34/76 owning OKW P4 once in a blue moon. In: COH2 Balance |
Thread: KV1's and KV8's main gun penetration 27 Jul 2020, 20:04 PM
KV-8 gun is designed as a defensive tool against flanking P4s, its not going to kill anything at long range with it. In: COH2 Balance |
Thread: Why don't Shocks require upgrades?27 Jul 2020, 19:53 PM
That's ignorance too. If U accuse anybody of being ignorant it is U who should prove it, not otherwise. I already did, in every single thread I gave you stats and stat pages and you still ignored them completely and went on babbling incoherently based on "I think I'm right". Soviets do float more munitions because of not needing to upgrade some units or pay munitions for healing. Soviets also have much more abilities they have to use that cost munitions, have you already forgot how you wanted to nerf ZiS barrage? That's one of them. Oorah? 15 muni. All soviet elites have nades and use them frequently. Not to mention all the doctrinal abilities and offmaps to boot. Soviets have as much muni expenses as any other faction, the only REALLY muni starved faction is USF, everyone else is on similar level. The OP idea makes sense as tourneys prove that in 1v1 axis are often inferior. And metrics balance team mentioned about win rations prove soviets are weakest faction in game. Making shocks pay a bit for some upgrade to become as powerful as they are would make sense. No, it wouldn't, unless you'd want to a) make them even stronger then they are now b) make them much cheaper then they are now That's called balance, but we've already established in this and multiple previous threads that you have no idea about the meaning of this word. Do you even know shocks stats vs rangers stats in terms of durability per model at vet3? They are really durable and many players complain it is a bit too much. Adding some munition cost would make it just better. Yes, we know, we call these players noobs, because they play team games exclusively, blob everything and have 4 digit ranks. We also have actually good people providing feedback to balance team on communications channels thank RNGod you have no access to. On the topic of rocket science, I'd rather listen to 1 rocket scientists backed by metrics then 1000 dirty peasants who throw a stick in the air and call it a ballistic missile, screaming ballistic missiles need changes. There is not a single good player who complains about shocks and they were buffed some time ago for a reason. I needed to write that, I expect you to read and replay to it, but I don't expect you to understand it, so I wont be bothering myself with continuting this with you. You want to make a point? Provide gameplay replays, valid tests results, stat based argument. If you can't, do the only sane thing and drop the subject before you ridicule yourself further. In: COH2 Gameplay |
Thread: Muscle memory? Or just too old27 Jul 2020, 09:43 AM
The problem with Multiplayer StarCraft, it was a stress-fest back then, it is still a stress-fest nowadays and I can't be bothered with that level of stress anymore; it's not even remotely fun. The coop commanders is fun tho. In: COH2 Gameplay |
Thread: Why don't Shocks require upgrades?27 Jul 2020, 08:42 AM
Because pointing out the fact that you live in your own world and completely disregard balance history is not a personal attack. To the point. The whole problem is about making soviets pay munitions for things, not balancing shocks, (which is another story). Unlike other factions Soviets can spam mines and offmaps more, because they need less munitions for basic stuff. Shocks are just an example of a unit that is very potent without upgrades and thanks to it, the faction can accumulate more munitions during an even matchup creating advantage. Why? Why is it a problem? What kind of metric or gameplay replay you base that on? You just said you do not look for balance, which means your whole argument is irrelevant and void. Also, other factions can spam mines just as well. You know why they don't? Let me share you in on a little secret: I don't think that requiring an upgrade to purchase the shields reducing the damage would be such a bad idea. That's because all you think of are bad ideas that you don't think are bad, despite it being exactly the case in the past and was proven to not work. That's literally definition of ignorance. Stop thinking that your proven multiple times lack of understanding balance and economy is a balance problem of any kind. In: COH2 Gameplay |
Thread: CoH3 failure? New employee review27 Jul 2020, 07:38 AM
CoH1 didn't really fared any better... Its original campaign was basically Call of Duty 2, but from birds view. RTS campaigns aren't really deep you know and WW2 campaigns are all about tropes. If anything, CoH1 campaign was way too heroic and CoH2 one actually have shown some desperation on soviet side, which was actually a thing. In: Lobby |
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