LOL so u mean unless its the blob that everyone is using right now....
Coh3s meta is god awful atm. THere's a reason coh2 is averaging more players already
Yeah, short range AT vehicles aren't the best counters to concentration of AT that can easily fire in any direction.
And AT blob doesn't fare all too well vs MGs, unless its pjager cancer which also gets smoke because relic. |
why is it stupid ?
Because player should not be punished for opponent playing stupidly and not building proper counter units.
Should your tanks armor drop to 10 when opponent does not have any AT and you got 4 of them?
Should your units suddenly get weaker or more expensive, because opponent is in denial about green cover, high ground and HMGs? |
Why not just make any additional squads of a certain type beyond a certain number cost more, ie: after 4 infantry squads, the 5th costs 20mp more, then 30, etc...
It was stupid idea in CoH2 when it was suggested, its still stupid idea now. |
Stopping bitching about blob control units being potent vs single squads as well would be a first step.
Stubby stug, 105 sherman, wehr command P4/brummbar, that weird brit one from armored bg.
These do the job well, unless its AT blob. |
Why tho?
DAK LVs scale best into mid and late game out of them all due to health upgrades. |
Did they even fixed support center exploit? |
Darktide is a player friendly game since devs changed their plans and dropped monetization updates to give people what they asked for.
CoH3 and relic chose FOMO classic "life service" shop monetization over fixing the game.
That should tell you everything about relic priorities and what they think of us.
We're not players expecting a finished game for the full price we've paid for, we're just stupid wallets who can't control ourselves to them. |
I am really disappointed by now.
Releasing the game half broken, then only minor fixes after one month, followed by a focus on an ingame store that has manipulative selling strategies and accompany this by a token "freemium" system as an excuse just shows that Relic has no interest in releasing a quality game. There's so much stuff missing from the main game, and their focus is on a predatory store.
10-20 Euros for a skin set that allegedly (according to a comment I read, please confirm) does not even work on all vehicles like call ins? Are they serious? A single artist probably shat that out in 1-2 days, which according to Relic is valued at a sixth to a third of a fully released game.
And don't come with excuses of "but you can get stuff with merit by just playing the game!". No you can't. Period. You have to play for what looks like a full week to >maybe< be able to buy a skin for a single pioneer or other unit. It's a system designed to divert criticism. Realistically, you cannot earn those skins at a decent rate.
For me, it went from "highly likely buy later when the worst things have been ironed out" to "don't buy at all". They're trying to pull off their bullshit, I hope the steam reviews drop accordingly. Which luckily seems to be the case, Steam shows only 39% out of 88 reviews as negative, compared to 63% (2200 reviews).
This patch is laughable at best and shows that the planned path for CoH3 seems to be a quick cash grab by Relic.
Tbh, Relic under Sega seems to be the same thing Blizzard is under Activision.
Its dead, Jim.
Gone, forever.
The publisher is wearing its empty, drilled out husk as a skinsuit as all the talent is gone, replaced with somewhat competent programmers and completely inept, incompetent leadership with priorities being returns on investment for publisher and investors instead of delivering quality game that would advertise itself.
You know what they say, die young as a hero, or live long enough to see yourself become a villain. |
Out of interest: How much Merot can you earn with their challenges, how much merit does a skin cost and thereby how long (in hours of gameplay) does it roughly take to be able to buy a skin (i.e. what is the earn rate of 'merit'?)
Currencies do not cross over like that.
However you can unlock different skins through in-game challenges, the harder the challenge, the better looking skins as well as buy variants of these skins through regular currency shop, including weapon skins.
Getting most expensive one will take you about a single evening on highest difficulty and some of these skins look better then paid ones.
How it works in CoH3 I have yet to see.
I am saying the game was not ready for release at all. But some bean counting f*&ktard wanted them dollar bills y'all on their ledgers. Thereby, destroying their own future for a short term gain.
Name me a single multiplayer game that actually was ready for release over last 10 years. |
I personally dont have any issues with an In-Game-Store system as long as it does not screw up game play/balance.
Let people buy whatever they want, it is good for supporting Relic. Unlike most games, Coh players will play for 1000's of hours.
What really gets under my skin is by releasing the game in a sadly broken state, they have killed the community. And they have reduced their own income because there are less people buying skins, licenses, etc.
This is typical Capitalism that I see everyday where companies are self imploding to get short term gains.
DILWAD:
"Look guys our books are looking good this month. We will get our bonuses."
CARMACK TO HIMSELF:
"Sure, but overall you just reduced our possible profits by 500% and possibly bankrupted the company."
MANAGER:
"Way to go Dilwad, here have a raise. Carmack you report to Dilwad now."
CARMACK WALKING INTO TRAFFIC:
"I should have kept bartending. Why did I listen to my parents?"
Shop isn't the problem.
Prioritising its rollout over replays, in-game rankings or even replacing effin placeholder icons is. |