This I can support. I thought it was weird that we're late-war, and yet the T-34/85 is not only doctrinal, but uncommon among doctrines at that. Put the T-34/85 in T3 as a separate unit from the T-34/76.
Don't forget outdated, pre war KV-1 instead of KV-85(KV-1 modification with SU-85/T34/85 cannon) adapted to german late war armor.
To me its just relic being EXTREMELY lazy.
Multiplayer is set in 44-45 years, yet soviet army with few exceptions is from 42 year at best. |
See, that is the problem versus Sov's...
You lost resources and power making a army to control 1 or 2 squad...
And loose by the others sov's infantry's...
Other big problem is the anti tank rifle of the russians, early in the game... When you have one flame on the piooners or put 2 rifle grenades, and they put molotov, anti tank rifle, shocks... Versus a good russian player is a broken game...
Sorry, but this is no problem at all.
Can your MG42 pin other squads or only shocks?
Can snipers shoot other units or anything but shocks is immune?
You don't use resources to counter 1 or 2 squads, you use them to counter a whole strategy.
If opponent is using heavy infantry strat that uses expensive squads as its base its rather obvious that units excelling at AI and AI control is what you need to go for.
Its called adaptation.
And your 'other big problem' is also called adaptation. If soviet went for guards, why did you respond with light vehicles? And german T1 is all that is needed to hardcounter shocks. |
You dont play many teamgames do you? Because in teamgames the ISU is still frequent. Perhaps not a no brainier, but still used.
Other then that, Panther works as is. With some good defensive lines, at nades, mines and overlapping AT fire, they go down quite fast.
If by 'team games' you mean 4v4, then no, I don't.
Most of my games are 2v2. And last time I've used ISU I've really regret it. Its too slow, too expensive and too fragile for me to ever build it again. Others might like it, but I see no reason to get it over KV-2 or IS-2. |
use tier 4 then. i find it a bit disturbing how many soviet players beleive that one tier should solve all problems. the enitre faction is build around its commander + a cerain tier. i expect osme combined arms and skill from te soviet player to knock out a german heavy and not a spammable all rounder.
And I find it disturbing how many german only players believe that soviets can have T3 and T4 in one game unless it lasts 50+ minutes.
If you've went for strat that involves T3, then he will not have T4.
"Just using T4" is also no solution. Its extremely boring and extremely map dependent, unless you want to return to times where it was all about guards+M3 snipers to SU-85 spam, because I certainly don't. |
RAM is such a gimmick ability, it's even worse than infantry inside roos in vcoh. Bad design is bad.
Get used to it.
Its not going anywhere as long as best T3 unit have 80 penetration. |
Yeah let's just forget that it 1 shots squads frequently, has an ability that lets it shoot through *EVERYTHING* on the map, crew shocks other tanks, does 240 damage (tied for 2nd highest damage value in the game on a unit) and 100 range.
The ISU-152 is probably the best tank in the game...
That must be why we see it almost every game.
Oh wait, last time I've faced ISU was back in november!
Last time where I thought "oh crap, I'd love to have ISU now" was before IS-2 T34/85 buffs. |
You should start playing soviets and start loosing all what you say you can afford. I'd like to see you make comebacks from the losses you say. |
I'm not sure why an ISU-152 needs, in your words, a "ZiS pair" when it *greatly* out-ranges every piece of German armor except for the Elefant. ISU-152 can kill Tigers and Panthers with ease, as can Su85s which also don't need ZiS to support them.
Might have something to do with 9 sec reload, extremely slow rotation, paper armor and 150 penetration. The only german piece of armor that can't outrun it is elephant. |
1. Osttruppen have 48 Health and 1 Armour as well, that makes them about the same. Osttruppen do fair better in cover because they get specific bonuses in addition to the normal cover bonus.
Osttruppen have 6 entities, therefore are 50% more durable. Which makes Partisans about 40% as durable as conscripts, while osttruppen are 60% as durable as scripts/grens.
2. Irregulars are the same durability as Conscripts, they just have 2 less men per-squad at the cost of better weapons and a real grenade.
Which makes them 50% less durable then conscripts.
I do agree that here at least firepower and nade make up for the poor survivability and their survivability isn't as bad as partisans who melt even to 251 halftruck MG and that says something. |
Its 48hp.
3 shots to kill model, 1 armor.
They are 50% less durable then Osttruppen and germans have weapons with much better accuracy, which results is partisans standing 0 chance even in houses or in green cover.
Single PaK shot is enough to squad wipe them and durability upgrade is pretty meaningless, helps, but only a tiny bit.
They are ok to kill extremely wounder tank or decrew MG or mortar if you get ppsh variant, but other then that their strength is extremely weak.
If they were more durable they could be useful, but even 80hp irregulars feel extremely squishy, so I don't have much hope for partisans.
Not being normal soldiers is rather a poor excuse for such fragile unit that can't even camo, so for that reason I think if they could camo they'd be more useful. |