Just give me a Hummel or Wespe already.
Relick already gave you mobile arty. Don't count on mobile howitzers.
And back to topic, I wouldn't keep my hopes up too much, but will look for the infos as anyone else.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Expansion spotted21 Mar 2014, 22:43 PM
Just give me a Hummel or Wespe already. Relick already gave you mobile arty. Don't count on mobile howitzers. And back to topic, I wouldn't keep my hopes up too much, but will look for the infos as anyone else. In: Lobby |
Thread: A flame problem20 Mar 2014, 23:12 PM
Flakpanzer, eh. I'd rather have a KV-8. I can't drive a Flakpanzer into a field gun and expect victory, let alone be able to do it twice in a row, repairing, then doing it again. Then you should have seen that one replay with Cruzzi I think where he lost full health KV-8 to a pak in point blank range. In: COH2 Balance |
Thread: Did something happened to balance or am i just bad player?20 Mar 2014, 22:51 PM
Nothing that would affect 4v4 in any way changed in a long time now. In: COH2 Balance |
Thread: German forces 20 Mar 2014, 21:00 PM
I think more than anything Germans are missing important parts of what makes up an army. I think more then anything Soviets are missing important parts of what makes up an army. Panzer grenadiers which are great AI or AT, grenadiers with effective none doctrinal LMG upgrade and free of charge pfaust/rnade and none doctrinal panthers, brummbars, early flame halftruck and on field reinforcement, elephants, tigers, varied units in each tier that compliment each other greatly, ability to put up tiers reliably. These things mean you are always at disadvantage until you make an advantage with enforced use of doctrine. You can not fight on equal terms with Germs, due to much less effective troops, pidgeonholing inflexible tiering system, no upgrades for your units and soviet armor not having anywhere near the anti tank power, mobility or armor of german armor(especially considering soviet armor is often more expensive and less effective facing german armor). The speed, armor, range and durability of Panther mean you cannot fight it on equal ground as well. I don't feel germs are op, but I do feel like soviets are gimped. If they would've given coh2 soviets the exact same army and doctrines as coh1, the soviets would have everything they need to fight germs on equal terms or advantageously. But they removed some of the best features of allies and left them with gaping holes. Not having globally upgradable PPSH and normal grenades means that LMG grens were so out of control they had to nerf them. Not having rangers or paratroopers means you have to suicide ram P4s spammers and they had to nerf them. Not having infantry AT means elephant and panther abuse got out of control. And so on and so forth. See? I can also be blind on strengths of faction and act like they are crippled infants. In: COH2 Gameplay |
Thread: German forces 20 Mar 2014, 18:45 PM
Its not like taking part in balance discussion on this or official forums isn't bathing in crap. And there is a difference between being a fanboy and not clapping happily to gamebreaking "true and only viable" balance ideas that everyone have. In: COH2 Gameplay |
Thread: German forces 20 Mar 2014, 18:23 PM
Katitof : do i post any replay in this topik ? Go here: http://www.coh2.org/replays And click "upload a replay", then post link here. But since you play random team games, it might be more complicated then simply you doing something wrong. @dpsi I'm fighting against stupidity and retarded blown out of proportion dreams of overnerfing stuff. It just happens that more people play germans, therefore more retarded ideas come out of them(the trend is: if it kills mein Ubermensch, it needz to be nerfed in the name of ze Fatherland! If it can't kill, its balanced aka penals). Were the proportions different, I'd be called german fanboy. I'm always up to help struggling players of any factions as long as they are open minded and not locked completely in delusions, like jaigen. In: COH2 Gameplay |
Thread: German forces 20 Mar 2014, 18:02 PM
Post a replay and someone will tell you what you do wrong. Until then, its another qq thread with no base. In: COH2 Gameplay |
Thread: A flame problem20 Mar 2014, 11:46 AM
Personally I'd say lower the DPS either by lowering the burst time or the damage, increase the aim time (it's almost instant), and decrease the armour or health so it can't just roll up infront of a StuG, wipe all the supporting infantry, and roll away. Don't forget to decrease its cost and CPs after that, because it seems to be like you want slow T34 with FHT flamers. In: COH2 Balance |
Thread: A flame problem20 Mar 2014, 10:55 AM
Tombking, Mr. Someguy, you are abso-fuckin'-lutely right. Must be why its slow, heavy tank with 0 AT. It gets relatively fast at vet3, but then again, I have never seen vet3 KV-8. Or vet3 soviet tank above T-70 like... ever. In: COH2 Balance |
Thread: A flame problem20 Mar 2014, 10:24 AM
Because the FHT does 10 damage per tick and the KV-8 does 27. Even if both Flamers are attacking the same unit, it's still less than the KV-8. The FHT is also a walk-in-the-park to get rid of compared to the KV-8. You're comparing T2 stock unit with late game doctrinal heavy AI tank. How retarded can that be? That makes as much sense as comparing T-70 to IS-2. In: COH2 Balance |
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