Does anyone really know what Penal are supposed to be?
Yeah, AI specialists with good early game and underwhelming scaling late game or AT specialists.
Are they supposed to be a mainline infatry?
If so why to have "semi-elite" having a power level higher than riflemen when riflemen where already designed to be OP because the whole faction was designed around them?
Because they arrive later and cost more.
Are the supposed to an "alternative mainline"?
Is so why are they not designed as PF a unit that start weaker but can upgrade? Why to they get satchel instead of grenades
Because they arrive later and cost more and they will never be a con clone with different vet and upgrade.
Are they supposed to be an Anti-light vehicle unit?
Like all other anti tank infantry, they are supposed to be anti ALL vehicle unit. This is why they just got PTRS buffs.
Then why do they have snare that only suitable VS heavy tanks?
Because of how PTRS works, it was explained 100 times already, but lets go 101 just for you:
PTRS does not deal 80-120 dmg per shot, therefore lacks burst, PTRS units can be pushed around until killed by pintle MGs and main gun of meds and they can do nothing about it.
Satchel prevents that.
Are they supposed to an antitank unit? So why do they have all this AI at start and get more accuracy bonuses?
Because PTRS is not burst weapon, because its on expensive squad, because they were nowhere near effectiveness of any other AT squad.
Neither the riflemen model nor the PG are suitable for Penal. The difference between USF and Soviet are so many that it does not work and the number of PG units is allot smaller so again it does not work.
And yet, it does now with recent changes.
Penal need to get specific role and be designed around that role.
They just got.
AI specialist and AT specialist, depending on upgrade.
If T1 has issue penals simply can not be the solution to all of them.
Why?
Neither M3 nor sniper will offer AT or late game scaling from this tier.
The design that one should build only Penal or only conscripts (and do to regardless of commander or map) is simply not feasible.
Its not designed like that, you would know that if you actually played soviets at any decent level.
Penals are completely destroyed by mid and late game without support of other infantry.
The idea that T1 and T2 should be equally viable for all map and commanders is again not feasible.
Why?
You don't seem to complain about BGHQ buffs OKW is getting nor do you insist on one of USF tiers being much weaker then other.
There is no logical reason why T1 and T2 would NOT be viable choices in most situations other then personal agenda and fear of facing this tier.
Can we pls adress the elephant in the room and redesign the Penal giving them a specific role to fill and create a strategy around T1 and stop with the baindaids?
We are addressing them at this very moment.
Bad units require buffs.
Their role is AI specialist without upgrade and AT specialist with upgrade.
They will still bleed horribly in late game, they just won't cause so much attrition in the process anymore.
Its very simple.
No idea why you struggle so much.