I thought we were complaining because every new bunch of 'Pay to win' commanders were exactly that, commanders that were very OP, untested and continuously making game balance broken.
If you didn't buy one, well you had very hard time winning a game or two vs someone clearly less skilled.
You sort of forgot that bit, haven't you?
How about commanders that are fun to use, not keeping game in constant state of broken balance. Commanders that you can win by playing or purchase as DLC?
That sounds like normal and logical thing to me, doesn't it?
Having random rotation commanders doesn't really fix the core issue, now does it?
Oh, but please, name these bad P2W commanders that were not elite troops or soviet industry.
Please, tell us exactly which ones and in which way were stronger then say guard motor or shock rifle or lightning war or spearhead or the ele doctrine?
Two commanders were clear P2W.
Every single other one? Clueless noobs complaining about stuff they have never faced before and screamed OP because they were completely clueless on how to adapt and learn counters. Best example? Mechanized Assault, where oh so op AssGrens were nerfed hard only to be brought back to the state where they are STRONGER then they were released and its not like it was the only unit in that doctrine that got this kind of treatment, so please, don't say about P2W, when you're absolutely clueless and stuck in denial. You don't even know what P2W is.