NORAD might be a good start for medium settings on single player.
For multiplayer you'll need something stronger.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: A good starting computer setup to play Coh23 Sep 2014, 18:03 PM
In: Lobby |
Thread: Okw Balance3 Sep 2014, 17:33 PM
Have you forgotten that volks have much greater received accuracy scaling, which means model advantage have any value only against weapons that one shot models? Past vet0 cons will not win without lucky model focusing while volks will endure easily and they can support themselves with potent non upgraded needed nades. In: COH2 Balance |
Thread: Game Freeze Followed by Fast Forward3 Sep 2014, 16:44 PM
I've stopped getting horrible freezez on 2v2, what I did was switching with my AT mate on who was hosting the games. Now the fun part: He got the freezes now thou not half as sever as mine old ones. In: COH2 Bugs |
Thread: Okw Balance3 Sep 2014, 16:32 PM
elchino7 vs warriors of self delusion 1:0 In: COH2 Balance |
Thread: Soviet Snipers Squad are not fun3 Sep 2014, 12:24 PM
I know this, but this is a change of a level of making ZiS-3 and PaK40 or P4 and T34 completely equal. One that will simply not happen. Countersniping was obviously never intended to be part of the game as it was back in coh1(and despite all the prising it got, it still was a horrible thing to do as still, player with more snipers won). You've completely ignored that I've said there are 2 new factions that are helpless equally against snipers and yet they somehow do it(actually, OKW can do pretty well with JLI or falls jumping out of buildings). Don't ask for countersniping being possible, because if it wasn't changed after 18 months, then it will not get changed. Don't use sniper against sniper, that is all. And you definitely have pink glasses of nostalgia on right now. PE ATHT was as much counter to a sniper as AT nades were a counter to pershing-it simply didn't worked unless you were fighting player who was more braindead then AI, on top of this PE had just 3 men squads of extremely high reinforce, snipers were complete bane of them and still nothing was done to change it. Same for reckon section, their marksmen ability was NOT a sniper counter, unless you were fighting a potato. You simply had to be utter idiot to loose sniper to ATHT or reckon section. Back in coh1 only vanila factions could reliably counter snipers, new factions were helpless, nothing really changed here. Snipers never will be balanced, but they are not going anywhere so you might stop complaining. Relic have addressed many many times that they will NOT balance snipers using their survivability, but using their firepower, so ger sniper survival and sov sniper survival will stay exasctly where they are. One is slightly more durable and can't be countersniped(why slightly? check DPS of allies and axis infantry to know why) and other shoots twice as fast. In: COH2 Balance |
Thread: Okw Balance3 Sep 2014, 11:53 AM
How much bigger you bias can get? Will you finally L2P or take the blinders off? If you will look closely at OKW tiering and units, you'll quickly notice that volks are meant to be replaced in AI duties for STOCK elite infantry or some doctrinal one. And volks doesn't scale? They provide no utility? Being most durable non armored squad in game while having decent DPS(they leave soviet penals and cons back in the dirt once vetted), on field free healing? Increased sight with vet? Panzershrecks? Doctrinal honorable mentions are infiltration grenades, bunkers and minefields. Volks scale extremely well and provide HUGE utility(inb4 cannonade and merge) compared to other infantry. Given what kind of suport they can get, they have a spot in one of the most if not most powerful infantry forces in game. e8's and 85's have no business being even remotely a threat to a dedicated tank destroyer. panthers main gun damage needs to be upped from 160 to 240 and its hp upped to 960. P4 or puma are huge threat to SU-85 or Jackson once in range. I propose increasing SU-85 damage to 240 and jackson to 360 on top of that both should get 200 armor and SU-85 should have increased rotation and moving speed, tanks(not to mention armored cars) after all have no business being even remotely a threat to a dedicated tank destroyer. In: COH2 Balance |
Thread: General Balance Hopes Part III3 Sep 2014, 11:36 AM
If reduce the fuel cost of T70 and SU76,plz increase the fuel cost of soviet T3/T4. Yea, the logic behind this argument is simply killing. "To allow for slightly cheaper cars, we have greatly increased the gas prices" In: COH2 Balance |
Thread: Soviet Snipers Squad are not fun3 Sep 2014, 11:32 AM
I know Relic has an "asymmetrical" hard on - but the only way snipers can work is if there's BALANCE. You do realize that this argument have lost any kind of validity with introduction of 2 armies with no snipers at all? How do you want to balance that? If you have hard time using ger sniper against sov T1(because you for some reason thought it might be a good idea), then do it against the faction that doesn't have any means at all to counter a sniper, the USF. Not all units are effective against all opponents BOs. Snipers are different and wil stay different. Stop using german one as grenadier replacement and don't go YOLO with him, use him against USF or sov T2 and score 40-50 kills easily. In: COH2 Balance |
Thread: What happened to Relic?29 Aug 2014, 13:36 PM
Cuz dey ar so brokin! And Valve crew had as much to do with dota development as putting its brand name and putting in on steam. Valve doesn't do games anymore, they figured it out that selling others games is much more proficient, because you are getting money for other peoples work and they are right. In: Lobby |
Thread: Partisans need to be more consistent 29 Aug 2014, 12:21 PM
That´s the point. Both units shouldn´t be there to combat Axis troops in an open fight. They should capture points behind the frontlines or overwhelm a lone support weapon. By no means should some armed farmers beat trained soldiers in open combat. For that I can just use combat engineers what actually fight decently and scale well with flamethrower. And alpha have proven that units with different cap/decap speeds are, to put it simply-bad for the game. In: COH2 Balance |
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