Please, please, PLEASE do not use Stuka oneshotting as an argument that FHQ is fine. I would much rather Stuka NOT oneshotting the FHQ because then this discussion can stand on its own two legs. I would much prefer OKW getting more possibilities to counter it (lol at ISGs).
Cool. While we're at it, can we give soviets more AT at T1, because I refuse to get proper tier to get proper counters to opponents armor as well?
This is basically what you're asking for.
FHQ either wins the game in the first several minutes, or it succumbs to a Stuka strike and the doctrine is left worthless in the late game. This all-or-nothing approach is not fun, in my opinion.
Its not, that is why the doctrine is deep bottom of the "to use" doctrine list of soviet doctrines. But its how it is and nothing indicates anything will be changed, so you might as well start using proper hard counters at your disposal instead of asking for nerfs.
First of all, it locks the OKW player into a specific tier, negating the possibility of a medic truck until way into the mid game. Second of all, it dictates the first fuel expenditure of the OKW player.
First of all, it locks soviets out of useful infantry and potent armor, second of all, used early it forces soviets to use horrible infantry that doesn't scale against potent OKW one.
Third, it greatly delays soviet tiering and when placed early, basically takes away 100% of units that actually CAN fight OKW.
The investment for a Stuka is much larger at 100 fuel which comes at the same time the Soviet guy accumulates 150 fuel, assuming equal map control (protip: FHQ is usually set up near chokepoints and fuel cutoffs, but let's be generous and assume equal map control). This STILL leaves the Soviet player with a 90 fuel window of opportunity, AFTER building his first tier building, and BEFORE the Stuka arrives.
Will you drive your stuka into soviet base after destroying FHQ?
No, you will keep barraging him all the game.
Why would you need other vehicle first? He will have shitty AT guns to deter it, he will have no infantry that could even start a decent fight before 8-10 minute, he will have all of his forces consolidated in a single part of the map, he will automatically loose 100% of the fights in any place that HFQ aura doesn't reach, you are not forced to keep going at him like a lemming and can go around to cut him off-your faction is designed with low resources on mind, his not.
The spoiler part is completely irrelevant, your tiering is not a side cost, FHQ is and a hefty one as well.
You're basically 100% wrong in this whole post.