That's what the ability to retreat is for...
And 5th man.
And increased range.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: [Winter Balance Update] General Discussion12 Jan 2021, 17:47 PM
And 5th man. And increased range. In: COH2 Balance |
Thread: Maxim reinforce cost12 Jan 2021, 16:18 PM
I think OP provides good logic for why this nerf can probably be reverted. The only concern I would have is that this nerf was prior to the introduction of Mobilize Reserves so buffing the reinforce cost of Maxims might make Conscript builds a little too MP efficient in the late game but that probably wouldn't be overly oppressive in my estimation Mobilise reserves do not work on any other squad then cons. They are reinforcing for regular 20 when recrewing anything. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback12 Jan 2021, 07:57 AM
Only a Sith deals with absolutes. Specially for a 7/8 year old game. Gren spam WAS a thing. Which will probable never return unless something weird is done to G43 package. It was indeed, but every single time there was a quality cheeze attached to it. March deployment, sure gren spam was perfectly valid and no wonder, they rolled even guards with impunity and G43. Same for current VSL. Any other time I remember there always was HMG or sniper or turbomortar behind it, so not exactly grenspam. Gren spam was valid option pretty much only at times when grens were confirmed to be OP and it all returned to normal following patch anyway. In: COH2 Balance |
Thread: Match making11 Jan 2021, 12:35 PM
You still can join discord and try to find someone who will not quit after realizing there are no SCVs or minerals in here. In: COH2 Gameplay |
Thread: [Winter Balance Update] OST Feedback11 Jan 2021, 07:20 AM
You've proven to be completely deaf to any arguments. Nothing will convenience you at this point and nothing have, because you deflect and disregard every single valid argument all the time. In: COH2 Balance |
Thread: 1vs1(new patch)11 Jan 2021, 00:07 AM
If meta was that easy to predict, it would be killed before it gets life. All we know for certain is that reign of terror of osttruppen will come to an end. Tho AGs will possibly be attempted as they were not nerfed and were used pre osttruppen. In: COH2 Balance |
Thread: 1vs1(new patch)10 Jan 2021, 22:32 PM
You do realize that goal of balance patches is NOT to make any single faction "strongest", but a polar opposite of that? In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback10 Jan 2021, 22:27 PM
So.... opening that is not optimal, never was and never is going to be, because faction doesn't operate like that is a not viable option at competitive level? That's shocking news! Said no one. Grenspam never was and never will be viable strat. I have no idea why do you cling to it like a flex tape to a crack. Are you trying to prove some point by repeating how BO that never was meant to work and is stupid idea above rank 500 is not working? In: COH2 Balance |
Thread: Remove counter-barrage.10 Jan 2021, 16:59 PM
Weren't you recently a great advocate of removing all abilities that require zero input and offer only rewards? Where did that attitude go? Did it dissipated because it is axis unit? What prevents you to just manually shoot where allied arty is? In: COH2 Balance |
Thread: [Winter Balance Update] USF Feedback10 Jan 2021, 16:57 PM
what the scott needs, i think, is an INACCURATE barrage option, something more like a howitzer barrage where it could potentially damage a whole area. since usf lack rockets its difficult to break up a wall of infantry and a little scatter might go a long way. And how laughably fast would it need to shoot for something like that to be of any effect? In: COH2 Balance |
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