Last Relic stream i asked them and they said that they are planning to take a look at the whole doctrine,not only the KV-2.
The questions still is when and if they are doing so.
It's good to hear they are considering it at least. |
Also ad bunkers/arty etc.
Artillery is present in the after match screen.
+1 to OP |
Don't bring Relic on ideas here, they will put defensive sandbag structures in a new Ostheer doctrine, only $7,99.
Fortunately, those days are long gone. Sorry, off-topic.
|
A really good movie! That bridge still exists in Arnhem, it is now called the john-frost bridge.
Didn't know that, interesting. The only thing that bugs me about the movie is watching Rundstedt without a mustache |
Give it to all, or remove from USF and WFA.
Simple.
FRP is huge advtange on big maps.
This. And it's even a bigger advantage for USF because it's not a fixed position like OKW and UKF.
halftracks are stronger than fhqs imo, you can reinforce your blob on the move anywhere on the map.
The problem is "retreat" function. Walked into an HMG? No worries bro I just retreat my blob. Is that Katy firing? No worries bro I just retreat my blob. Is that Stuka? No worries... you get the idea. |
Make emplacements tough vs light mortars etc. Make em very weak to flame and take reasonable damage from tanks/at guns.
Replace Brace with an ability that shuts down the weapon and repairs over time so brits can actually repair their emplacements without losing the engineer squad.
Done.
This is one of the suggestions I like. Make them resist light and medium indirect fire (Mortars and LeIG), but they should take increased damage from Heavy Artillery (LeFH) and they should take "OK" damage from Stuka Nuke. Bundle Grenades, handheld flamers all should do "OK" damage when braced.
By OK, I mean something like 50% damage, not the current 90 (80?) percent reduction. They can increase their HP with this change. Brace then should be a toggle ability with a small (15sec) cooldown.
About repairing, garrisoned REs should auto-repair emplacements. |
Let's just see what the new patch brings, then we go from there.
That's the only possible and logical way yes. But Brit emplacements are gonna get REKT |
hmm. with brits in the equation, i'd say allies definitely have more synergy and stronger.
mainly because of individually ridick brit op shit units. like current croc.
This. Without Brits, Axis have better synergy. With Brits in the equation... |
2x ISG, mortars HT with incendiary rounds. gotta use the right counter to emplacement. bofors hit hard but only hit hard if you put dudes infront of them. brits lack in early indirect fire and mortar pits arent worth it because they fall fast to incendiary rounds or ISG can barrage them indefinitely, they're basically sitting ducks.
On paper, yes you can counter them and I've said that it might be L2P issue but the ammount of Muni and time you have to invest to counter an emplacement "specially in some maps like Trois" is too damn high. And again, if you counter them early the Brit player could leave the game as well since it's over. There are good suggestions on how to tweak (not nerf or buff, tweak) emplacements. I'm tired of going MHT almost every game (while we are at it, the accuracy on that incendiary...)
emplacements are still sitting ducks, easily countered not sure why people are having problems with them at all. the schwere panzer HQ is much tougher to counter and dislodge than emplacements to be honest.
Schwere is off-topic, no comment there. But in 2s, Brits can stall and the other faction (SOVs of course) can keep you busy. The snowballing effect is very high for Brits.
churchill and comets are great tanks but not a balance issue, panthers/AT guns can still take them on, on top of that, they cost a whole lot of resources. churchill crocs are the real problem, that flamer needs a bit of toning down.
Comets are fine, for Churchills we have to wait but I think 1400 is still a bit too much. Its HUGE HP pool allows them to soak too much damage, push and call arty, scout etc. then fall back. A supported Churchill is a beast. Even if you flank it, it's gonna take ages to finish it off granted it's unsupported. And the longer the game takes, the more powerful Brits become-Snowballing
if you play them alot, brits are extremely reliant on clutch units, wasp flamer and centaur for most of their anti infantry work, these 2 are performing a little too well currently, but wasp will get patched, centaur needs a small damage and penetration nerf and its gold.
I'm with you there. They rely on cheese and their cheese is very powerful. I don't have a problem with Wasp (222, 'nough said). If anything, I would like to see itss damage nerfed and its armor buffed (or give it utility to escape) 222 shreds that thing. For Centaur, it suffers from the Bofors problem, Shreds infantry in no time. Correct me if I'm wrong but it has the same price as an Ostwin (or maybe cheaper-tech costs not included) but it is clearly an "effective" unit. StugS handle them though)
once these are patched, things will change
^up here^
Keep in mind that I don't have Brits, and because of 10-90 Axis to Allies ratio I haven't had the chance to play beside them so I might be wrong/biased since I'm frustrated. |
First of all, create a TL; DR version. I read it but you always need a TL; DR version for a wall of text.
Second, Grens are in a good spot (except the unwanted buff which will be fixed). Forcing players to use cover is already not a very good idea (look at ISs). Heavy REs are also useless to some extent since they get shredded by a single mortar and have to insta-retreat when you throw a grenade. They also lose their ability to fire on the move.
IMO Grens are fine. Other main line infantry need to scale better. Don't fix what ain't broken. |