You say "punished" as though Relic were going out of their way to spank you on the bottom for winning the game. Perhaps you view punishment in comparison to the way you've played the original for 7 years...but this isn't a remake of the original. It's a new game...it's a different game. It's not going to be the same and I wouldn't want to buy it if it had all the same mechanics of the original. I didn't feel like I was ever being "punished" during my winning matches in the beta...
Honestly, I just wish you guys could feel the enjoyment I got from it, I had a blast.
Carry on with the spite.
just to also say it:
straw man argument (the part about coh2 being a different game).
let's put it this way: i played a game in beta where i lost pretty much my entire army twice over. i literally had maybe a gren squad and a pio squad left, no vet. my opponent had everything, at guns, mortars, vetted conscripts, T-34s, the whole map safe for 1 strat point outside my base... everything. yet, with the amount of manpower i did get (and the little fuel that i had, i managed to get a pak and a stug i think simultaneously , right when he decided to rush his T-34s into my base. Also, a blizzard hit. needless to say, about 5 minutes later i was looking at the "VICTORY" screen, because my fresh, unvetted units shit all over his vetted squads that were freezing in the blizzard and were hurt from prior engagements.
i felt sorry for the guy, but i guess this is what coh2 has come to, no matter how far ahead you are, you can always lose everything in a heartbeat. |
by your definition of evolution, it would also be evolution if they re-made pac man and called it coh2.
coh2, if anything, devolved. best example is the UI.
go read this for an extended list.
also, i'm not saying that there are no people that might enjoy this game. to the contrary, i even listed people that like the successor way more than the original. my complaint is, relic could have made them happy AND the competitive player base, but chose to only cater to the former. |
Wholeheartedly agree with almost everything in this post, but this in particular. I've followed this post from the get go and as an outsider looking in...there's a lot of negativity here that I just don't understand. Yes, vCoH was a classic that has mechanics that are 7 years old and mastered. But evolution = change...do you really want more of the exact same experience as the old Company of Heroes? I very much enjoyed the beta and after jumping back into vCoH on Steam, I felt the difference in game play and I appreciate and look forward to the changes made my Relic for the sequel. Just my opinion and thanks for reading.
evolution implies that the game "evolved", but it didn't. things that were perfectly fine were changed, and new stuff was introduced that is annoying the crap out of a lot of players (and not because it's "new" or "changed", but because it is badly designed). |
about the (non-)competitiveness of coh2: i've been saying it all along... you CAN cater to both types of players, relic is just deciding not to, and focuses and the casual gamers. maybe they are hoping that the hardcore fans will buy the game anyway and play it for 5 years, waiting for them to slowly turn the game "more competitive".
but that was pretty clear after the first interviews with quinn, shortly after coh2 was announced.
introducing deep snow, blizzards, camp fires and even true sight to some extent all pointed in the direction of a more campy (and thus more "indirect fire" dominated) game.
still, i'll wait for closed beta, see what they change (i don't expect much), and then decide whether i'll cancel my pre-order (and buy the game in a year or so at a discount). |
I thought that was made clear in my post... The Beta build was months behind what Relic were testing in-house. And in all honesty, barring some performance and ui improvements, there really wasn't a difference between beta and alpha.
so if i claim that the beta must've been 2 years old, because it was so bugged, graphically inferior and generally showed a lack of performance optimizations (which is like 20 more reasons that you named), does it make my guess any more correct than yours?
using an outdated version for testing is pretty useless, for very obvious reasons.
not including certain features into a beta is, however, common practice. |
I don't remember it changing at all between Alpha and Beta outside performance, although to be fair they did start with medium sized changes right after the Beta began.
a few balance changes did occur, and for example the wire was made uncrushable. but yeah, not a whole lot of progress for like 3 months.
I think this might have to do with the fact that the beta build was +3 months old when it came out. Seeing as the alpha came out late December and the beta early April, it'd be logical to assume that the two builds were only a month apart in terms of development.
what makes you think that? |
deep snow is not a new feature per se, it is just an added "environment"... just like water, road, pastures etc. (as in it effects movement speed and cover)
for the most part, coh 2 is a mashup of coh and coho (especially ability wise) with a few added things. but that in itself is not necessarily bad, you do not have to reinvent the wheel. |
a lot of what the op says is true though... both conscripts and grenadiers are pretty much useless if not for their abilities.
still, most of those issues are simple balance issues and changing a few numbers around might fix those.
the plethora of indirect fire units does seem to appeal to newer players or scheldt lovers...
all things considered, i still feel like the visibility and UI issues are the most important ones, since balance issues can easily be resolved post launch. |
Even if it doesn't, I think it can apply pretty well to upkeep in its current form...
well, the upkeep system probably needs tweaking in order to make the game "fairer" or whatever, but still, it's far from gamebreaking. |
haha, i'm not the only one who has no clue what that is supposed to mean ^^ |