well, most of the old guys from coh probably did provide too much "negative" feedback, as in things they should change... now they bring in new people that have no idea how great the first game was to tell them how good of a job they have done with coh2 MVGame |
german production, so it's probably a) bad and b) only available in german. since you have a giant war movie collection, a) is probably not going to bother you. as for b)... you might be able to find it with subtitles, dunno though.
since it was on german free tv, availability on the internet should be good (actually, it should be view-able on the internet on zdf.de (try this link). |
well, obviously, whats being displayed IS the replay file... so you might just have to use right click "save target as..." or whatever it's called. |
How would you stop 3 conscripts flame HT T34 rush with 4 pios and Brummbar rush? x)
as i said, in alpha, brummbär had same dmg/pen as panther, so brummbär could kill pretty much every tank... and it will also one or two shot conscript squads...
in alpha, as you might remember, teching was even faster than it is right now, so usually, my first brummbär would be out before the 8 or 9 minute mark... |
This was fairly usual during the Alpha I found, when the ACs were utterly retarded.
then again, why get an AC, when you can have a brummbär out 3-4 minutes later? remember, in alpha, brummbär had same penetration and damage as the panther MVGame
i don't think i lost a single game with 4 pio -> brummbär spam in the alpha |
this is as far from a hack as it can be. all the script does is click the buttons for you... if clicking buttons is hacking, then i dont want to play that game. |
while you're at it, add -forceactive and -nomovies too |
You earn XP from everything. Like building a tier building gives XP. Winning gives XP. Getting little ribbons give bonus XP. Playing vs. the AI gives XP. Playing the campaign will give XP. Basically any way that you play the game will give you XP, and whether you win or lose has relatively little matter.
What we're all waiting to see is how the ELO system will work, how ladders will be displayed, how wins and losses will be displayed, etc.
well, we don't know how the ladder will be displayed, but we kinda know how the ELO system works. |
fix what? that the rank in reality shows the level? apart from that the leaderboards are fine.
what i want to see implemented is vetoing maps. |
the problem is, OPs at the moment are pretty cheap for what they do AND you can build them wherever you want and get the same bonuses. if i build a fuel cache after my first few T1 units... let's assume i have 1 less T1 unit. To be equal in resource income, you will have to cap 1 more point than i have. if you do not, i am ahead. so, if i even just decap 1 point, or disconnect you or anything, I am ahead. For fights, yes, i do have 1 less fighting unit, but remember: a) I have the higher manpower income, so the longer the game progresses, the smaller the gap becomes and b) in all likelyhood, since OPs cost 200 MP and most T1 (or early tier) units cost 240MP, i even have 40 MP towards my next unit and c) I am the defensive player, so I choose where and how we fight... If i choose wisely, i can probably hold, even with 1 less unit.
I am not saying this can't be balanced, but instead of balancing a turtling playstyle, why not discourage it? there's a million ways of discouraging turtling tactics...
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