I'm referring to CoH1, where it was extremely uncommon for you to miss multiple sniper shots in a row. Yes, it could happen, but it might be once a game - if that.
Unfortunately this is not the case. As in the Twitch thing, scatter only works when the model is big (it helps), and if the scatter is rolled so that it actually hits there. Unfortunately, because of this, scatter doesn't work against moving vehicles. It also doesn't (really) work if the target is small. That's why they made the box for the STUG smaller.
just as a reminder of how far off your math is:
you said missing two countersnipes in a row was extremely uncommon to happen...
i said that i once had 6 countersnipes in a row miss... the chance for that to happen is a whopping 1.5625%.
Now, you complain that the at gun misses with 75% accuracy might be crucial if it misses 5 times in a row... now, in your example, the at gun missing 5 times in a row would have a probability of 0,09765625% (which would be the equivalent of missing 10 (!) countersnipes in a row; remember, YOU said missing 2 in a row was "extremely uncommon").
Please tell me again how missing countersnipes is uncommon, yet the RNG in coh2 is so bad because stuff with a 1 in 1000 chance are happening "all the time".