They become extremely biased when you will use only limited data.
Lets see how it was before the patch, shall we?
Now what do we have here?
OH LOOK! UKF at the bottom of winrates!
OH GUESS WHAT!? UKF stopped being free win after the patch!
If anyone is insulting anyone, its you, insulting the inteligence of all people on these boards while you try to present extremely selective data that only supports your own narrow, biased point of view in even more narrow time period.
thanks for proving my point. that was exactly the time span i was talking about.
Do you happen to have stats of ost and brit sniper? I'm having a hard time comparing the 2. For a long time I thought the brit and ost sniper were essentially clones, outside brit sniper being able to damage light vehicles.
it is slightly misleading, because the ost sniper crawls the last bit before his first shot and then shoots the same guy as the brit sniper, else he would have fired first. brit sniper shoots faster though, but has an abysmal reload time combined with a small magazine (iirc more than double reload time with half sized magazine). ready aim time was 0.375-0.5s (min-max) shorter for ost, iirc.
I agree, thats why I didnt put it at 25% like support crews. But 15% is fine. The only actual unit that could one burst a sniper is Obers with this. But regular units? Nah. Snipers still have a huge area of 10 range where they are untouched by infantry. But haven't you even almost pulled your hair out flanking brit snipers as okw, or ost snipers as brits, or americans, and they just soft retreat or hard retreat easily after getting shot for almost 5 seconds?
Brit and ost snipers are too durable and walk away too easy. 15% isn't overkill but I feel like it would fix it.
ofc i have. but i've also pulled my hair out because suddenly that well protected sniper of mine gets 100-0'ed in less than a second by cloaked partisans that exited a building nearby, or commandos or whatever. 15% received accuracy increase would definitely be fine for all bolt action rifles (or other weapons with similar firing speed), but it makes automatic weapons exponentially more effective as well. Lucky RNG HMG/AA bursts etc. killing your sniper are just as bad imho. Normalising the aim time for all snipers would be a tiny first step in fixing the snipers (thereby giving all factions an equal footing, more or less, in countersniping).
Guess what? Relic openly admited to overbuffing OKW there.
Guess what again? More OKW nerfs are coming. Prepare for side upgrades for trucks.
And guess what last but not least-when faction within few days of a patch goes from 40-50 W/L ratio to 90%+ then it doesn't take a rocket scientist to call it OP.
I don't see UKF W/L ratios sky rocketing since AEC change, I simply don't see them at the very bottom in ALL game modes any longer.
UKF buff gave them another tool to play with.
OKW buff was equivalent of giving them 50% more tanks and 25% more shrecks while keeping all the benefits and freebies from resource penalty system-one would have to be an utter idiot or biggest fanboy in the solar system not to call OKW right after buff OP, moreover, it was OBVIOUS they will get overbuffed, but relic ignored it-at least they did reacted quickly.
you're entirely correct. UKF is not at the bottom of winrates. It pretty much never was (apart from that week directly after OKW rework iirc). That place belonged to Ostheer for most of last year.
And, please katitof... You're insulting and condescending to everybody, but yourself you spew either outright lies or provable wrong stuff all the time. Please, think a bit more before you post.
Just put + 15% received accuracy on brit and wehr sniper and finally snipers are no longer extremely infuriating and hard to flank.
...and suddenly even AT guns become decent sniper counters. Also any type of automatic weapon will likely just wipe them in a single burst. Remember that received accuracy counts for most weapons in the game. It's not that easy (at least that's my opinion).
Also, the patch wasn't so long ago, and it is time Axis will start adapting.
Funny how all the adapting is been done by the allies.
just as a reference point... after the OKW rework in Dec. the forum was flooded with "OPKW" threads within hours, and about a week later there was a patch nerfing OKW.
i'm not saying that at least some (if not all) of the nerfs weren't entirely justified, but there was exactly 0 adapting done by anybody after the rework before filling the forum with nerf requests.
Well, his cloak was nerfed to brit sniper level, so all he got left now is vastly superior RoF compared to other snipers and the 100% kill last model ability at vet1.
even with 2 reload cycles (that are, iirc more as twice as long as the german snipers, coincendentally also half the mag capacity) vs. 1 reload, the british sniper ends up with 13 to 11 kills. also faster to 10 (ost: 8) and 5 (ost: 4). ready aim time iirc was 0.375-0.5s faster for ost (significant in sniper vs. sniper, insignifcant vs. other infantry unless you're trying to solo a stormtrooper squad with a sniper).
Guys, no matter how much you increase the stealth cooldown (e.g., 30 secs), the cooldown on the cloak applies ONLY if the shot was fired from stealth.
What this means? There is a way to allow OST/UKF snipers to fire WHILE RETAINING STEALTH.
(Yes, I've already informed Relic about it. Yes, it's the intended design).
(yes, this works on all camo in the game)
Please share with everyone & abuse until rebalanced.
stealth in and off of itself in this game is terribly broken... squads getting shot at suddenly disappearing especially (and this example i think shows exactly this as well). i don't get why they're not using (maybe a modified version of) "in combat" for cloaking.
Rifles are useless vs both.
Flamers are useless vs both.
Nades pen both.
All ballistic weapons pen both.
HMGs that are not HMG42 with inc rounds are equally useless vs both.
15 armor would be 'a lot' of difference, if puma had 5 armor and AEC 20.
With their current values, it makes NO difference, unless you firmly believe 2.5% is sooo much better then 4% in the amount of small arms penetrating.
actually, 2.5% gets rounded down to 0% (everything below 3% does).
To counter a Luchs, a 222, a 251, to run down an Ost sniper, to help against Mg42 play. These are all things that IS suck against.
How does the AEC not reduce field presence prior to and shortly after its arrival? You're spending like 600mp super early on tech and then the unit that does not provide you with capping power in any way.
Yes the unit is great but it's not some instant win monster like a 4 minute t70 was back in Soviet Windustry days. There is ample time to field a PaK in a 1v1. It's a great unit but it isn't something that should be rushed every single game, you will be punished for playing that way in a 1v1.
while correct in and off of itself, the AEC also kind of reduces the enemys field presence, since he has to hug his pak now or risk losing squads that are capping around without pak support.